Ok, so I have recently begun using a strategy to see if it would work and not I am wondering what others think about it.
First I grew frustrated with the time it took to build an FP at a purposeful distance from the capital and wanted it's effects NOW. SO I built it close to home - almost a neighbor to my capital. This created a very strong core to my civ - weak on the edges, but I have my FP now.
I am a builder who likes a war he can win. So I war, I get GL's. First one is ALWAYS turned into an army and the army into a victorious one. And I build the wonders allowed by that.
After Heroic Epic, GL's are easier to come by, especially once I get to Cav/Tank/Mod Armor era (between retreat and ability to attack more than once in a turn (tank/armor). So, I turn around and build my Palace (using a GL) in the middle of conquered and culture depleted land. Instead of many snap builds of temples, I wait a few turns and I have a full blown continuous country.
Not to sound too off the wall, but it's a little civ3 experiment in Machiavelli's idea's.
I like it. The FP stays behind in a developed center, keeping it productive and the palace moves out to areas that need it.
I build Courthouses and Police stations in cities as soon as reasonable, so that what is left behind is a viable and productive city.
I am interested in what others think. I play huge games almost exclusively.
First I grew frustrated with the time it took to build an FP at a purposeful distance from the capital and wanted it's effects NOW. SO I built it close to home - almost a neighbor to my capital. This created a very strong core to my civ - weak on the edges, but I have my FP now.
I am a builder who likes a war he can win. So I war, I get GL's. First one is ALWAYS turned into an army and the army into a victorious one. And I build the wonders allowed by that.
After Heroic Epic, GL's are easier to come by, especially once I get to Cav/Tank/Mod Armor era (between retreat and ability to attack more than once in a turn (tank/armor). So, I turn around and build my Palace (using a GL) in the middle of conquered and culture depleted land. Instead of many snap builds of temples, I wait a few turns and I have a full blown continuous country.
Not to sound too off the wall, but it's a little civ3 experiment in Machiavelli's idea's.
I like it. The FP stays behind in a developed center, keeping it productive and the palace moves out to areas that need it.
I build Courthouses and Police stations in cities as soon as reasonable, so that what is left behind is a viable and productive city.
I am interested in what others think. I play huge games almost exclusively.

In anycase, it may indirectly influence resistance since the close proximity to the palace will lower corruption, and therefore, increase luxury output. The greatest bonus, however is preventing the city it is built in from flipping back to the enemy and giving any surrounding cities a goodly deal more resistance.
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