I started another thread on this topic before, but it quickly was swamped by people for and against culture flipping arguing it out back and forth.
So please, can someone just tell me if they think these ideas i have listed below here might work (has anyone tried them before), or any other things that might work to get rid of the insane concept of culture flipping from the game.
Ok, in the editor, there is an option to edit Culture. Among the options, you can set what culture ratios are required for a civ to be "in awe of" another civ, for example. But one of the options is a delete option, for removing entire cultural levels from the game (there are six of them, 3:1, 2:1, 1:1, 1:2, 1:3). So has anyone tried deleting all the cultural levels except for the 1:1 level. I'm hoping that if i do this, then no matter how much culture a civ has, the game will always think every civ has a one to one cultural level with it, making culture flipping much less likely.
Also, has anyone tried changing the culture level multiplier under the general settings in the rules editor. I'm not exactly sure what this option does. If i set it to 0, maybe the game will think that every civ has no culture, thereby making culture flipping less likely.
Do you guys think any of these things would work, or would they make the game crash, or what?
So please, can someone just tell me if they think these ideas i have listed below here might work (has anyone tried them before), or any other things that might work to get rid of the insane concept of culture flipping from the game.
Ok, in the editor, there is an option to edit Culture. Among the options, you can set what culture ratios are required for a civ to be "in awe of" another civ, for example. But one of the options is a delete option, for removing entire cultural levels from the game (there are six of them, 3:1, 2:1, 1:1, 1:2, 1:3). So has anyone tried deleting all the cultural levels except for the 1:1 level. I'm hoping that if i do this, then no matter how much culture a civ has, the game will always think every civ has a one to one cultural level with it, making culture flipping much less likely.
Also, has anyone tried changing the culture level multiplier under the general settings in the rules editor. I'm not exactly sure what this option does. If i set it to 0, maybe the game will think that every civ has no culture, thereby making culture flipping less likely.
Do you guys think any of these things would work, or would they make the game crash, or what?
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