First of all, lemme start by saying when you see that little option "AI Default Difficulty Level" DO NOT change it. You're going to go from fighting Burnsides to fighting Rommel. I realized that when in the game before this one I had about twenty-five to thirty Knights in a very concentrated attack on my northern front by the Persians.
Anyway, there were a lot of definitely weird things in this game. Not weird as in bugs but more like weird as in cool things. I started out on a very oddly-shaped peninsula of a rather small continent as opposed to getting the usual blob of land. The island had character to it! Anyway, by this point I've got maps of the whole world, and I am, sorry to say, at best a 3rd rate civilization. The good news is that there are FOUR AI civilizations (Chinese, Zulu, Indians, and Iroquois) who are stuck on one-city islands and have never been anything more than that. I've never seen one civ like that in a game let alone FOUR!
I got into one war with the Romans on my southern border who controlled about 2/3 of the continent. I launched a 15 Swordsman 6 Catapult army at Antium, and the ENTIRE force was wiped out save the catapults which I withdrew. They had upwards of six legions in that city. Meanwhile, I used horseman and swordsman to stave off hordes of their troops pouring over my borders on all fronts, but it didn't save Byblos (my southern-most city) from being burned to the ground. Of course, the fact that Veii defected to my side the next turn was a pleasant development...
Anyway, I got better... they didn't. By the next war, I had dozens of knights while they still used their Legions, and I lost A LOT of units in the assaults, but I managed to finally capture Antium and then Cumae.
So I was wondering... First of all, is the poor AI starting positions for those four civs a bug of sorts? I mean, is that supposed to happen that a civ gets stuck on a three-tile island? I don't mind really. I think it adds a bit of diversity to the civs in the game actually.
Secondly, did setting the "AI Difficulty Level" to a higher rating really improve AI intelligence and strength, or has 1.29 just made them more effective? Or did I just happen to play two games where they AI made all the right decisions? (Not that I'm complaining... I like when I think the AI could whoop me.)
Anyway, there were a lot of definitely weird things in this game. Not weird as in bugs but more like weird as in cool things. I started out on a very oddly-shaped peninsula of a rather small continent as opposed to getting the usual blob of land. The island had character to it! Anyway, by this point I've got maps of the whole world, and I am, sorry to say, at best a 3rd rate civilization. The good news is that there are FOUR AI civilizations (Chinese, Zulu, Indians, and Iroquois) who are stuck on one-city islands and have never been anything more than that. I've never seen one civ like that in a game let alone FOUR!
I got into one war with the Romans on my southern border who controlled about 2/3 of the continent. I launched a 15 Swordsman 6 Catapult army at Antium, and the ENTIRE force was wiped out save the catapults which I withdrew. They had upwards of six legions in that city. Meanwhile, I used horseman and swordsman to stave off hordes of their troops pouring over my borders on all fronts, but it didn't save Byblos (my southern-most city) from being burned to the ground. Of course, the fact that Veii defected to my side the next turn was a pleasant development...
Anyway, I got better... they didn't. By the next war, I had dozens of knights while they still used their Legions, and I lost A LOT of units in the assaults, but I managed to finally capture Antium and then Cumae.
So I was wondering... First of all, is the poor AI starting positions for those four civs a bug of sorts? I mean, is that supposed to happen that a civ gets stuck on a three-tile island? I don't mind really. I think it adds a bit of diversity to the civs in the game actually.
Secondly, did setting the "AI Difficulty Level" to a higher rating really improve AI intelligence and strength, or has 1.29 just made them more effective? Or did I just happen to play two games where they AI made all the right decisions? (Not that I'm complaining... I like when I think the AI could whoop me.)
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