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Need help in Espianoge changes

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  • Need help in Espianoge changes

    I havn't played the game in a while and since there is a new patch I want to try it again. What I want is to adjust the espianonge cost. I think they are outragesouly priced.

    What do you guys think I should adjust by. Is 50% cheaper too much? What do you think?

    Thanks

    Davor

  • #2
    I think that the Player1 Mod put Steal Tech at 75%, up from 50% after playtesting.
    Up the Irons!
    Rogue CivIII FAQ!
    Odysseus and the March of Time
    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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    • #3
      Try 60%.

      And that includes all Espionage functions and improvements including the tech, and Agency, etc.

      Even then, it is mostly useful for getting other civs mad at you and declaring war.

      Give me back those Civ 2 spies.

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      • #4
        Originally posted by Coracle
        Give me back those Civ 2 spies.
        Whereas, of course, the AI never ever got mad at you for having your wicked way with them in Civ 2.... Of course, that might relate to me poisoning water supplies and slipping the odd suitcase nuke into town and stuff.

        The mission costs are way too high though. Any improvement you can make to the cost of the missions is a good one. I've been trying to find the "sweet spot" myself, so I'll give the 75%--my goodness, just typing that seems stratospheric --and see what it does.

        And Coracle, while I yell and scream at you a lot, I'm going to leave you alone this time, because I'm not sure which system is better for espianoge. I lean toward this approach, though--my spies know where things are, they don't need me nudging them along each turn. But I'm open about that.

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        • #5
          Originally posted by zulu9812
          I think that the Player1 Mod put Steal Tech at 75%, up from 50% after playtesting.
          70% to be exact.

          The point is that in modern age, you can safely steal tech owned by two (or maybe 3) players and get away with lower price.

          At 50% it would be just too much.

          Of course in more primitive ages, it is less lucrative, but still better then buying tech from sole owner.
          (you know, selling price decrease when more players own that tech)



          P.S.
          I lowered prpaganda to 50% too.

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          • #6
            P.P.S.
            All other cost are balanced.

            Maybe steal unit plans look outragous if used against large empires, but against a small ones it's good as it is (try investigating cities for large empires to get similer, local, but cheaper effect).

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            • #7
              The only problem I have with esp. mssions is 50% chance for planting spy.

              And that you need several turns to try again if failed (automatic failure othervise).

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