The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
persians:
have best trait (industrious) and good 2nd trait.
UU (immortal (iron working), 4|2|1) comes at a good time on small to standard maps: i mostly conquer my 2-3 nearest rivals with about 10-15 immortals (+1 spearman per captured city). GA helps getting in the replacements for the (very few) lost units.
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Musketeers are great for counter attacking knights and even cavalry, and you can switch tactics with them relatively fast.
I love industrious civs ... I think its the best advance for a number of reasons I don't want to flood this thread with. And commercial civs start one step closer to libraries and more importantly, the republic. Since I start with masonry too, I can start building those wonderful pyraminds quickly without going against my quest for the republic.
However, I kinda wish I could trade the Commercial with Religious for the French.. Egypt is a close second of mine. I studied French history in university as side courses for a few years and I think they deserve to be more of a religious/industrious civ.
And finally, I just like them! Is that so bad? I just change the colour before the game to either the light blue or the orange they add as extra colours...
Just my two cents
Cheers
~Thadalex
"Nothing exists except atoms and empty space; everything else is opinion"
-Democritus of Abdera
Persia. Industrious + Religious is a killer combo and the Immortal is good at slaughtering horsemen before they reach my cities and are good at conque... umm... resorce securing.
From that list, probably China for the 3 move Rider. Post-PTW, I would go with Carthage; that 2/3/1 Mercinary rocks, I just don't like the early Golden Age. The defense of a Hoplite with 2 attack ...yeah.
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