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Submarines as Privateers?

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  • #16
    (Regarding Subs in general)

    Submarines are useful because they detect other's submarines. Also because you can go prowling in other civ's waters without their being upset at you.

    Subs make great picket vessels to warn of invasion fleets well before they make it to land, especially when backed up by surface ships and bombers.

    I modified Nuclear Submarines to be A/D/M: 10/5/5 (from 8/4/4), with blitz capability. (I have ALL modern naval units with blitz -- couldn't stand a destroyer not being able to take out a caravel with frigate escort).

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    • #17
      Originally posted by Thrawn05

      THERE IS A BUG! Turn on that civ color circle won't turn white, it will be the color of that sub's civ. So this is more of a cheat bug then a crash bug.
      Isn't this supposed to be fixed under 1.29??
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #18
        Originally posted by Coracle
        The only REAL purpose of subs and privateers was and is to attack merchant shipping on trade routes - not enemy warships.
        Hey Coracle. If submarines were only used in actions against merchant vessels, why did the Japanese fleet under the command of Admiral Isoroku Yamamoto on 7 December 1941 deploy subs at the mouth of Pearl Harbor? The Combined Fleet was out battleship fishing that day, they weren't trying to sink tuna boats. And of course, let's not I-58. That was another Japanese submarine, famous, in fact, for her action againt U.S.S. Indianapolis in WWII. I could go on, but perhaps another day. Germany certainly did utilize its U-Boat fleet to great effect in trade interdiction. But history tells us that submarines had other uses.

        Historically real enough for you now?

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        • #19
          Originally posted by khyron


          Hey Coracle. If submarines were only used in actions against merchant vessels, why did the Japanese fleet under the command of Admiral Isoroku Yamamoto on 7 December 1941 deploy subs at the mouth of Pearl Harbor? The Combined Fleet was out battleship fishing that day, they weren't trying to sink tuna boats. And of course, let's not I-58. That was another Japanese submarine, famous, in fact, for her action againt U.S.S. Indianapolis in WWII. I could go on, but perhaps another day. Germany certainly did utilize its U-Boat fleet to great effect in trade interdiction. But history tells us that submarines had other uses.

          Historically real enough for you now?
          On the Japanese navy's use of subs, they viewed them as support vessels for the fleet.

          Most other navies of the time used them independent of surface fleets, against shipping, whether merchant or capital ships. The Americans in the Pacific and Germans were very effective in the use of subs against Japan and the Allies, respectively.

          The Indianapolis was a target of opportunity BTW. Alone and unescorted.

          Also, in the Pacific, Allied subs were used as Search and Rescue for downed pilots, to land covert teams on enemy held islands.

          While these were other uses, their most devastating effect was trade interdiction: the US Subs in the Pacific virtually wiped out the Japanese merchant fleet; the Germans in the Atlantic, for a long time, almost did the same to the Allied merchant fleet.

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          • #20
            Originally posted by kring
            Also, in the Pacific, Allied subs were used as Search and Rescue for downed pilots, to land covert teams on enemy held islands.
            I always thought, in CivII, that subs should be able to carry spies as well as cruise missiles.

            And it just occurred to me that a nice new unit might be a hidden-nationality explorer. Give it no attack, but pillage flag. Kind of a cross between CivII's spy and partisans.

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            • #21
              Re: (Regarding Subs in general)

              Originally posted by Jaybe
              Submarines are useful because they detect other's submarines. Also because you can go prowling in other civ's waters without their being upset at you.

              Subs make great picket vessels to warn of invasion fleets well before they make it to land, especially when backed up by surface ships and bombers.
              Yes, that is a very good point, I also use submarines as the first naval "wall" set up so as I know there is an invasion fleet coming. The same thing composed of surface vessels is vulnerable, as it can be wiped out or seriously weakened by the first wave of attacks following the declaration of war. And they are good for finishing off enemy vessels damaged by bombers. I actually build quite a lot of subs, especially the nuclear ones.

              Also, I did see the AI using subs against me. In my last game, I even lost a damaged battleship to a surprise attack by the AI nuclear sub.

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              • #22
                Ah, the nuclear subs. Besides the missile launch thing they're almost like a unque unit-the only improvement is one movement point.

                I wouldn't mind them being better in attack. Subs find it hard to kill anything!
                "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                • #23
                  Originally posted by kring


                  On the Japanese navy's use of subs, they viewed them as support vessels for the fleet.
                  Immaterial, really, but true. No, they didn't have wolfpacks of their own scouring the seas. But the purpose was pretty well thought out--stick 'em in the mouth of the harbor, and if any of the capital ships try to get out in the ensuing chaos of the primary prong of the attack, use the inherent stealth of the submarine in their moment of desperation to nab them where the Zeroes, Kates, and Vals couldn't. As others have said out there, subs are useful as a fleet screen--sweep them ahead of your carrier fleet to make sure that no one is approaching to nail them--or for other reasons. I don't recommend tossing out sub after sub and letting that be your navy, but they are useful in attacks on military shipping.

                  The Indianapolis was a target of opportunity BTW. Alone and unescorted.
                  Not disputing this either. On the other hand, the boat's skipper, Cmdr Hashimoto, didn't peer through his scope, see an American crusier, and run with his tail between his legs because he was trapped in a little sub against this proud, tall American ship. The commander used his vessel's stealthy characteristics to track and eventually send to the botton his prey.

                  Also, in the Pacific, Allied subs were used...to land covert teams on enemy held islands.
                  Quite true. And in Civ III, there would be definite advantages to this, especially since it can be done. Imagine an invisible "explorer" unit tucked off behind enemy lines for recon missions. It's actually not a bad idea. As a consumer of scenarios who doesn't have the patience to make them, scenario makers, get to it!

                  While these were other uses, their most devastating effect was trade interdiction
                  I still content that they're not lame ducks in scrapes with their surface-roaming cousins, but I grant you, submarines are indeed most famous, or perhaps infamous, for interdiction. My two examples were the only ones I had off-hand at the time (and the only two I have now. *picks the sleepies out of his eyes* ) But give me time, and I'm sure I can come up with more.

                  And this is a good discussion, kring, I enjoy it. My aim in making these points is just to put Coracle in his place a little. I understand the historical realities of these things, I just can't stand him blithering endlessly here, where he doesn't like Civ3, when he could be in the Civ2 forums making himself useful concerning a game he clearly prefers. In the end, it's just a game, nothing more.

                  But a pretty darn good one.

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                  • #24
                    Originally posted by NeoStar

                    I wouldn't mind them being better in attack.
                    They could possibly use a teeny weenie bit of nudging upward. Not too much, maybe. My only real wish is that they be given a random "first strike" bonus, ala the Final Fantasy games. They are stealthy units, and their utility is stunted a little by the fact that their combat goes on just like any other unit. If the defending ship "detects" it before it gets off a shot, the first strike is negated. If it doesn't, the sub gets a free shot at it, maybe deducting a point from it.

                    Now with all this talk of me defending subs because of their stealth properties, you wouldn't guess that I love playing the Romulans in Star Trek games. Long live the cloaking device!

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                    • #25
                      Originally posted by kring


                      On the Japanese navy's use of subs, they viewed them as support vessels for the fleet.

                      Most other navies of the time used them independent of surface fleets, against shipping, whether merchant or capital ships. The Americans in the Pacific and Germans were very effective in the use of subs against Japan and the Allies, respectively.

                      The Indianapolis was a target of opportunity BTW. Alone and unescorted.

                      Also, in the Pacific, Allied subs were used as Search and Rescue for downed pilots, to land covert teams on enemy held islands.

                      While these were other uses, their most devastating effect was trade interdiction: the US Subs in the Pacific virtually wiped out the Japanese merchant fleet; the Germans in the Atlantic, for a long time, almost did the same to the Allied merchant fleet.
                      It should be noted that the American provided a huge amount of support to both Russia and the allies many year before they "joined the war" in tems of materials and munitions tanks etc.

                      This is probably why the Germans were quite big on subs. With a free reign across the seas, the far might have ended a little earlier.
                      The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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                      • #26
                        Originally posted by khyron
                        My only real wish is that they be given a random "first strike" bonus, ala the Final Fantasy games.
                        Now that's an idea, 'borrow' a good idea for a great game from another great game.

                        I would say to make that a feature that can be applied to other units - instead of giving Panzer just another movement point to represent its blitz it can ALWAYS attack first! Think of the possibilities!
                        "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                        • #27
                          Originally posted by alva848


                          Isn't this supposed to be fixed under 1.29??
                          If it was, the patch didn't fix it.
                          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                          • #28
                            Even if making a sub a privateer in the game wouldn't unbalance it, it would be unrealistic. With sonar, one can tell what country a sub was made in. Each sub has its own signature, and sonar can tell an American sub from a Russian one.
                            "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                            • #29
                              Originally posted by johncmcleod
                              Even if making a sub a privateer in the game wouldn't unbalance it, it would be unrealistic. With sonar, one can tell what country a sub was made in. Each sub has its own signature, and sonar can tell an American sub from a Russian one.
                              Also a sub can’t effectively pillage a ship, real privateers didn’t just collect bounty’s. Probably the biggest reason there’s only one privateer unit is that historically privetering was dead by the time the d\sub was invented.

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