Well, as I slave over my two new mods and anticipate the release of 1.29... I've been picking the game up a bit not having really played it for months. Already I'm feeling that the patch and even Play the World aren't going to bring the game anywhere near where it should be.
In just the last few days I've noted these serious (hard-coded) problems that are still a long way from solved...
I recently played a game as the Babs against the Persians. Now, I know that the occasional bit of randomness is good, but having swordsmen being killed while attacking unfortified archers on plains at least a half dozen times is absurd. As far as I know, randomness in combat hasn't even been touched in 1.29 or in PTW. The best we have is the "preserve random seed" toggled off, which doesn't help if you don't want to have to reload the game 20 times just to get an equitable outcome in a war.
Secondly, resource distribution and exhaustion is a crime as it is. It makes no sense that resources will just go *poof!* and be gone like that. There should be some sort of warning, and it would make sense if you actually use the resource before it disappears...
Economic warfare (i.e. blockades and sieges) are pathetic. Blocking importation of a resource will stop NEW units from being made, but what about existing ones? If you destroy a civ's supply of oil, their tank divisions should suffer for it. Unfortunately, events scripting (macro language) could easily solve this problem, but we haven't even been given that... and without it, I don't think truly decent scenarios will ever really be possible.
Oh, and hopefully that cap on operational range will be dealt with too... thats a real hinderance in modern warfare.
And there are a few things from Civ2 that I realized I missed. One of them was partisans. I hear people complain that the game is too easy, and I think that a combination of no use of roads, resistance/culture flipping, and partisans could make invasions a REAL challenge then. Government-specific units like the Fanatics would've been nice too. I don't know why they got rid of these things.
I had hoped the patch and PTW would resolve some of these issues, but they haven't seemed to address them. They fix minor annoyances, but I think the bigger problems remain. Regretably, I doubt these aspects will ever be solved.
In just the last few days I've noted these serious (hard-coded) problems that are still a long way from solved...
I recently played a game as the Babs against the Persians. Now, I know that the occasional bit of randomness is good, but having swordsmen being killed while attacking unfortified archers on plains at least a half dozen times is absurd. As far as I know, randomness in combat hasn't even been touched in 1.29 or in PTW. The best we have is the "preserve random seed" toggled off, which doesn't help if you don't want to have to reload the game 20 times just to get an equitable outcome in a war.
Secondly, resource distribution and exhaustion is a crime as it is. It makes no sense that resources will just go *poof!* and be gone like that. There should be some sort of warning, and it would make sense if you actually use the resource before it disappears...
Economic warfare (i.e. blockades and sieges) are pathetic. Blocking importation of a resource will stop NEW units from being made, but what about existing ones? If you destroy a civ's supply of oil, their tank divisions should suffer for it. Unfortunately, events scripting (macro language) could easily solve this problem, but we haven't even been given that... and without it, I don't think truly decent scenarios will ever really be possible.
Oh, and hopefully that cap on operational range will be dealt with too... thats a real hinderance in modern warfare.
And there are a few things from Civ2 that I realized I missed. One of them was partisans. I hear people complain that the game is too easy, and I think that a combination of no use of roads, resistance/culture flipping, and partisans could make invasions a REAL challenge then. Government-specific units like the Fanatics would've been nice too. I don't know why they got rid of these things.
I had hoped the patch and PTW would resolve some of these issues, but they haven't seemed to address them. They fix minor annoyances, but I think the bigger problems remain. Regretably, I doubt these aspects will ever be solved.
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