Being something of a warmonger, and loveing each and every one of my tiny little representations of trundling killing machines, I thought of an idea about having a super-elite unit. This would never work in civ3 (I dont think) beacuse units dont hold any data other than their hit points and status (certainly no kill info.
After 50 kills, an elite unit should be promoted to legendary. With six hit points. Also it self repairs at the start of each turn, and has a bonus defence of 50%.
This would make an excellent skirmish/fast attack unit, useful for knocking out stray units without being too powerful. In a huge battle the bonuses wouldnt really be felt, or in a position defending a city, where barrack automatically repair units every turn.
After 50 kills, an elite unit should be promoted to legendary. With six hit points. Also it self repairs at the start of each turn, and has a bonus defence of 50%.
This would make an excellent skirmish/fast attack unit, useful for knocking out stray units without being too powerful. In a huge battle the bonuses wouldnt really be felt, or in a position defending a city, where barrack automatically repair units every turn.
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