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Starting on the coast. Is this considered bad?

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  • Starting on the coast. Is this considered bad?

    My settlers almost always start on a coast it seems. Unless I am playing a pangea.

    Is this considered a mandatory restart? Due to corruption issues. I guess it might be ok for a colossus in your capital city. But overall capital and core cities on the coast seems hurtful.

  • #2
    i suppose you could see it as a downside, but i also end up with coastal cities (i like to play islands / small continents).

    production is definately hurt (especially late game), food is a major downside until harbors, but trade is pretty good.

    i usually end up with the colossus and great lighthouse.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Well, I do not consider starting on a coast bad... I even move my first settler a tile or two to reach it... I actually like coasts. I do not think you can generally say coasts are good or bad... I prefer locations that have access to sea (allows building naval units, Great Lighthouse, Colossus), but do not have THAT many sea/ocean squares in their radius.

      I do not think corruption is relevant here - it will be the same irrespective of if you are on the coast or not.

      Generally, my personal preference is to have my capital on the coast, even if the later cities are mostly inland. In my games (two or three continent geography), Great Lighthouse is usually of crucial importance, because it allows discovering the other continent(s), which usually helps me to catch up by trading contacts and techs.

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      • #4
        I agree with Vondrack, I also like coastal cities ad I usually build a naval unit asap to explre the coastline of the continent I am on.
        Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
        Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
        Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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        • #5
          I also like costal cities in my games. Manly because I like building up a navy
          I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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          • #6
            Originally posted by Deathwalker
            I also like costal cities in my games. Manly because I like building up a navy
            as a researcher, i must have a lot of coastal cities. my capital or second city has colossus and all the researching improvements and wonders. that alone guarantees to keep up in the tech race until flight (end of colossus) and further.

            ofcourse production isn't that great. but that's what my hill-near cities are for
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

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            • #7
              Yeah, coastal cities are good. Generally, you're better off relocating your Palace later, but coastal cities give you good commerce, especially if you get the Colossus, and for the starting city to be on coast, it can provide even nicer commerce. Also, your starting city is highly likely to be one of your best - you'll be able to build quite a few Battleships there.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #8
                I like coastal cities as well, but I prefer to start in the middle. 70% of the cities surrounding the capital should be coastal (i play archipelagoes)
                Don't drink and drive, smoke and fly.
                Anti-bush and anti-Bush.
                "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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                • #9
                  Originally posted by vondrack
                  I do not think corruption is relevant here - it will be the same irrespective of if you are on the coast or not.
                  Just to clarify Artifex's point. A capital palace in the center of a continent allows a ring of cities to be close by. A coastal capital palace generally only supports a half-ring of cities. Overall corruption will be higher for the same number of cities in the second case.

                  On the other hand, Artifex, those are the vagaries of history. Play the hand you were dealt. Each position has its own challenges.

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                  • #10
                    On the other hand, I got lucky my last game by generally starting in the middle of my continent - the part of it that I turned out to control, and I liked it, really. Later I reinforced the northern part with a Forbidden Palace, and get quite a productive empire.

                    However, I play with overall lowered corruption - pretty slighlty.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #11
                      Originally posted by Zachriel

                      Just to clarify Artifex's point. A capital palace in the center of a continent allows a ring of cities to be close by. A coastal capital palace generally only supports a half-ring of cities. Overall corruption will be higher for the same number of cities in the second case.

                      On the other hand, Artifex, those are the vagaries of history. Play the hand you were dealt. Each position has its own challenges.
                      true...

                      well, best is in that case a capital in the middle of the continent/island with access to the sea

                      something like this:

                      00000000000000
                      00001111110000
                      00111111111100
                      00111111111100
                      0011111C000000
                      00111111111100
                      00001111110000
                      00000000000000

                      0 = water
                      1 = land
                      C = perfect city

                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

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                      • #12
                        Originally posted by Zachriel

                        Just to clarify Artifex's point. A capital palace in the center of a continent allows a ring of cities to be close by. A coastal capital palace generally only supports a half-ring of cities. Overall corruption will be higher for the same number of cities in the second case.
                        Exactly my point for wanting to start smack in the middle of the island. Otherwise I'd have to move the capital and early in the game that's pretty impossible.
                        Don't drink and drive, smoke and fly.
                        Anti-bush and anti-Bush.
                        "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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                        • #13
                          Originally posted by sabrewolf


                          true...

                          well, best is in that case a capital in the middle of the continent/island with access to the sea

                          something like this:

                          00000000000000
                          00001111110000
                          00111111111100
                          00111111111100
                          0011111C000000
                          00111111111100
                          00001111110000
                          00000000000000

                          0 = water
                          1 = land
                          C = perfect city

                          That only happened to me once. Best game I played. I fondly remember it...
                          Don't drink and drive, smoke and fly.
                          Anti-bush and anti-Bush.
                          "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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                          • #14
                            Firaxis has also made moving Palace so tough...
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #15
                              I hate being one tile away from the ocean. It's so annoying to see that.

                              Sometimes I put a city one tile inland since 8 of the surrounding tiles are cows.

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