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Captured Industrial Workers?

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  • Captured Industrial Workers?

    Do captured Workers of an Idustrial civ work at normal rates? or the halved one... i never noticed.

    If an industrial civ captured an industrial worker, would it work at double time?
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    They work at 1/2 the speed of your Civs native workers. Their nationality doesn't come into play at all, as far as speed is concerned.
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    - Benjamin Franklin, Historical Review of Pennsylvania, 1759.

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    • #3
      That makes sense. Supposedly, Industriousness as a trait comes from your society, not a genetic trait. If removed from that society, and especially as slaves, they probably have no reason to be industrious.

      Industriousness doesn't seem to come into play on captured workers.
      Lime roots and treachery!
      "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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      • #4
        When you are industrious, that trait DOES affect captured workers.

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        • #5
          Originally posted by GeneralTacticus
          When you are industrious, that trait DOES affect captured workers.
          That's true. Let me give an example in case anyone's confused. Let's say I'm playing as the Egyptians. (Religious/Industrious)
          A single native worker of mine can clear a tile of jungle in 12 turns. The Babs are next door. Hammi's workers can clear a tile of jungle for him in 24 turns. If I capture a Bab worker he will clear a tile of jungle for me in 24 turns. Half the speed of my civs workers. If he captures one of my workers, he will take 48 turns to clear a tile of jungle for Hammi. Half the speed of his workers.

          This is the main reason I usually play Industrious civs. If I play the Babs (or any other non industrious civs) I just can't stand how long it takes them to do anything. I want to take them out and shoot them.
          "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
          - Benjamin Franklin, Historical Review of Pennsylvania, 1759.

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          • #6
            When I played as the Zulu, the capturied Egyptian workers worked at the same rate as my Zulu workers (half their normal rate as they are industrious) and twice as fast as other workers I had captured.

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            • #7
              Originally posted by GhengisFarb
              When I played as the Zulu, the capturied Egyptian workers worked at the same rate as my Zulu workers (half their normal rate as they are industrious) and twice as fast as other workers I had captured.
              I suspect you are misremembering.

              Captured units work at half the rate of your native workers ALWAYS. Thus if your are not industrious and something take six turns for your natives it will take 12 for your slaves no matter what Civ you captured them from. If you are industrious that same something will take three turns for your native workers and six turns for your slave workers.

              It doesn't matter one bit what a civ a slave came from. They will always work at one half the rate of a native worker.

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              • #8
                I don't know which thread came first, but at least this one answers the original question. (Quite simply, I might add).

                My Reach always exceeds my Grasp...

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                • #9
                  Originally posted by Matt_G

                  If I play the Babs (or any other non industrious civs) I just can't stand how long it takes them to do anything. I want to take them out and shoot them.
                  I know what you mean. You might want to try Accelerated Production when playing as a non-industrious civ.

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