That is, instead of hills appearing in squares, they appeared between squares, like rivers. So the defending bonus only occured if a unit attacked another over hills.
Perhaps the hills could generate an extra resource point in mined squares adjacent to them, like rivers generate an extra trade point.
If a square was bounded on three sides by hills, it would turn into a 'valley' or 'foothills' or something like that.
If a square was bounded on all sides by hills, then it would become a mountain, or maybe a plateau.
Inspired thinking or worthless guff?
Perhaps the hills could generate an extra resource point in mined squares adjacent to them, like rivers generate an extra trade point.
If a square was bounded on three sides by hills, it would turn into a 'valley' or 'foothills' or something like that.
If a square was bounded on all sides by hills, then it would become a mountain, or maybe a plateau.
Inspired thinking or worthless guff?
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