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  • Menu.TXT

    Note: This has been declared a free zone due to the increased chance of its occourance.

    Anyway....

    Why did Firaxis not use MENU.TXT as its normal menu? It would have been so much better, but they chose not to. Menu.txt is in the TEXT folder.

    ;
    ; menu.txt
    ;

    #GAME
    &GAME
    Switch To Detailed &Menus|F11
    Switch To Simple &Menus|F11
    &Preferences...|Ctrl+P
    &Warning Preferences...|Ctrl+W
    &Advanced Preferences...|Ctrl+O
    &Automation Preferences...|Ctrl+A
    &Audio/Visual Preferences...|Ctrl+I
    &Map Display Preferences...|Ctrl+M
    &Save Game...|Ctrl+S
    &Load Game...|Ctrl+L
    &Resign|Shift+Q
    Start New &Game|Ctrl+Shift+Q
    &Quit|Ctrl+Q

    #NETWORK
    &NETWORK
    &Chat|Ctrl+C
    &Voice Transmission|Hold \ Key
    &Pause|BKSP
    Customize Your Faction|+
    Alter &Time Controls|Shift+T
    Zoom to Base Messages|*
    End Turn|Ctrl+ENTER
    Resume Turn|Ctrl+ENTER

    #HQ
    &EMPIRE
    &Government...|Shift+G
    &Mobilization...|Shift+M
    Change Research Goal...|Shift+R
    Design &Workshop...|U
    Civilopedia...|F1
    Science Advisor...|F2
    Economic Advisor...|F3
    Interior Minister...|F4
    Wonders of the World...|F5
    Space Advisor...|F6
    Defense Minister...|F7
    Civilization III Score...|F8
    View Palace...|F9
    View Hall of Fame...|F10
    Diplomacy...|F12
    Review Scenario Objectives|=

    #MAP
    &MAP
    Mo&ve units|V
    &View map|V
    Toggle flattened terrain|Ctrl+Shift+X
    Toggle map &grid|Ctrl+G
    Toggle &base grid|Ctrl+Shift+G
    Show autoforward routes|Ctrl+Shift+B
    Terrain Sur&vey
    &Center screen|C

    #ACTION
    &ACTION
    &Build City...|B
    Join City|B
    &Bombard|B
    A&irdrop|D
    &Pillage|P
    Disband Unit|Shift+D
    Automate Unit|Shift+A
    &Explore Automatically|/
    &Activate (Move Now)|A
    &Wait (Move Later)|W
    &Unload Transport|Shift+U
    Upgrade Unit|Ctrl+U
    &Fortify|F
    Skip Turn|Space

    #SCENARIO
    &SCENARIO
    Activate Scenario Editor|Ctrl+K
    Omniscient View|Y
    Create Unit...|Shift+F1
    Edit Unit...|Ctrl+Shift+F1
    Technological Breakthrough|Shift+F2
    Edit Technology...|Ctrl+F2
    Set Difficulty Level...|Ctrl+Shift+F3
    Set Energy Reserves...|Shift+F4
    Set Mission Year...|Shift+F5
    Eliminate Faction...|Shift+F6
    Reload Faction|Ctrl+Shift+F6
    View Replay...|Shift+F7
    View Movies...|Shift+F8
    Reset Technology|Ctrl+F8
    Reset All Factions|Ctrl+Shift+F8
    Edit Faction Diplomacy|Shift+F9
    Edit Custom Rules|Shift+F10
    Edit Scenario Rules|Shift+F11
    Edit Scenario Parameters|Shift+F12
    Edit Scenario Victory|Ctrl+Shift+F12
    Undo|Alt+Backspace
    Redo
    Load Scenario|Ctrl+Shift+F7
    Save Scenario|Ctrl+F7

    #EDITOR
    &EDIT MAP
    Save Map|Ctrl+F5
    Load Map|Ctrl+Shift+F5
    Place Elevations|1
    Place Rocky Squares|2
    Place River Sources|3
    Place Special Resources|4
    Place Unity Pods|5
    Place Terrain Enhancements|6
    Cover/Uncover Map Squares
    Place Minor Landmark Squares
    Place At Cursor|Ctrl+Left (+Shift paints)
    Remove At Cursor|Ctrl+Right (+Shift paints)
    Paint & Editor Only Mode|SCROLL LOCK
    Change Brush Size|7
    Toggle Round/Flat Map
    Set Climate And World Parameters|8
    (Slow) Generate Random Map|9
    (Fast) Generate Random Map|0
    Generate/Remove Fungus
    Randomize Rockiness
    Randomize Resources & Beacons
    Toggle Random Resources & Beacons
    Clear Map (All Ocean) and Set Size
    Apply Polar Caps
    Clear Terrain Enhancements
    Toggle "Editor Only" Mode|Ctrl+Shift+F10

    #HELP
    &CIVILOPEDIA
    Index
    General Concepts
    Advanced Concepts
    Technologies
    Base Buildings
    Wonders
    Social Engineering
    Factions
    Basic Unit Types
    Chassis Types
    Weapon Types
    Defense Types
    Reactor Types
    Special Abilities
    Interface Tour
    Terraforming Tour
    Base Control Tour
    Social Engineering Tour
    Design Workshop Tour
    Drone Riot Details
    About Civilization III|Ctrl+Shift+F4
    Show Version Number|Ctrl+F4

    # ; This line must remain at end of file
    Obviously things from here were programmed for it, because all you have to do is look at it: Science advisor? Wonders of the World? That would be Labrotory Status and Secret Projects respectively. Obviously some things were not completed (drone riots? although if you look in either the strategy guide or the instruction manual, you can find a picture of a city in disorder.....with that red face next to it?)

    Why did they abandon this? I personally would have loved it. It would have opened options for a more powerful scenario editor. Obviously Civ3 was based on AC, so why overhaul the scenario editor and replace it with Civ3Edit, a much less powerful version?

    It just doesnt make any sense to me.

    Sorry if this has already been asked, but I didnt see the thread. So sue me.
    Eventis is the only refuge of the spammer. Join us now.
    Long live teh paranoia smiley!

  • #2
    Maybe they were preparing for PTW.

    There is also another possibility that I can think of. Infogrames wanted the product on the market and since Firaxis did not have enough time to complete it some things were left out.
    Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
    Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
    Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

    Comment


    • #3
      Originally posted by The Pioneer
      Maybe they were preparing for PTW.

      There is also another possibility that I can think of. Infogrames wanted the product on the market and since Firaxis did not have enough time to complete it some things were left out.
      But Alpha Centauri is already there! It's MUCH easier to rewrite old code (especially if your using the very same engine) than it is to make up completly new code. Why scrap the scenario editor and everything, and create "Civ3Edit"?
      Eventis is the only refuge of the spammer. Join us now.
      Long live teh paranoia smiley!

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      • #4
        Remember, they claim that Civ 3 is a 95% rewrite of SMAC code, with very little left in place.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

        Comment


        • #5
          Originally posted by Solver
          Remember, they claim that Civ 3 is a 95% rewrite of SMAC code, with very little left in place.
          Yes but *sigh* Why rewrite the in game scenario editor? It allowed you to place units, technological advances, cities, etc.....But now you can't do any of that. Why would they completly eliminate that part and spend more money creating Civ3edit, a much less powerful version of a "scenario" (read, map) editor?

          Am I making sense? Its 4:30 and I'm tired....
          Eventis is the only refuge of the spammer. Join us now.
          Long live teh paranoia smiley!

          Comment


          • #6
            Maybe some kind of bugs were discovered since some things were changed and they scrapped the in-game scenario editor.

            Or, they decided to make Civ3Edit, since the interface is nicer, and deactivated that code.

            Remember, Civ III was rushed to market for the Christmas holiday.

            Comment


            • #7
              Just wondering...

              "Hey, guys! the final copy we sent to Infogrames went with that file menu.txt"

              (A moment of silence.)

              "Never mind, the kind of public we're aiming for won't even notice it".


              I watched you fall. I think I pushed.

              Comment


              • #8
                Originally posted by Tassadar5000


                Yes but *sigh* Why rewrite the in game scenario editor? It allowed you to place units, technological advances, cities, etc.....But now you can't do any of that. Why would they completly eliminate that part and spend more money creating Civ3edit, a much less powerful version of a "scenario" (read, map) editor?

                Am I making sense? Its 4:30 and I'm tired....
                Likely, they couldn't incorporate the total features they planned in the SMAC editor. Especially the miniscule rule adjustments. Once the patch for the editore comes out, it will be far more robust a tool.
                Tutto nel mondo è burla

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