I like solver's idea. I just don't understand how a unit with guns could lose to swordsmen. You'd blow their heads off before they could reach the target. I also think the gap between attack and defense in infantry and mech infantry units is too much. So two infantry units are standing in some grasslands. One attacks the other. And he only has a 25% chance of winning. I think infatnry should have 9 attack and 11 defense. Also, marines are TOTALLY underrated. Today, the US marines go through more rigorous training the US army infantry, and generally have better fighting skills.
Announcement
Collapse
No announcement yet.
Patch idea: obsolute units.
Collapse
X
-
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
-
Originally posted by johncmcleod
I like solver's idea. I just don't understand how a unit with guns could lose to swordsmen. You'd blow their heads off before they could reach the target. I also think the gap between attack and defense in infantry and mech infantry units is too much. So two infantry units are standing in some grasslands. One attacks the other. And he only has a 25% chance of winning. I think infatnry should have 9 attack and 11 defense. Also, marines are TOTALLY underrated. Today, the US marines go through more rigorous training the US army infantry, and generally have better fighting skills.They don't call me Springfield Fats because I'm morbidly obese!
Comment
-
I just don't understand how a unit with guns could lose to swordsmen
one attacks the other. And he only has a 25% chance of winning
Comment
-
Originally posted by muxec
So the first step is improving AI.
The AI doesn't see a guy running around with a sword. It sees a 3-2-1 unit, just as it should. Now, 3-2-1 doesn't stand much of a chance against 24-16-3, but it will still take up a movement point of that modern armor. Think of the modern age swordsman as a human shield. Maybe the AI has more imagination than you do.
Comment
-
Originally posted by johncmcleod
I just don't understand how a unit with guns could lose to swordsmen.They don't call me Springfield Fats because I'm morbidly obese!
Comment
-
Longbowmen defeating a tank - can't happen? Dumb luck can happen. And of course, you're assuming that the longbowman has only a bow and a quiver of arrows as weapon. Also suppose they sent flaming arrows?None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Comment
-
Who's to say they're not explosive tipped arrows? Or a shaft made out of C4? It never said what kind of arrows they use, I'm sure they are upgraded with the times. Or maybe a lucky arrow hit a weak point in the armor and damaged the engine. You can make up any number of reasons for obsolete units to get in a lucky shot and win.They don't call me Springfield Fats because I'm morbidly obese!
Comment
-
Originally posted by Palleon
Here's what I'd like to see happen. I've seen this in a game before, I don't recall which one however. We all know upgrading units can be expensive, which is why you can't always do it. But what if we were able to upgrade in the build queue? Lets say you have a spearman, and you want to upgrade it to infantry. You move it to a city with a barracks, and select it to be upgraded. It would work like you were building infantry, but the shield cost of the spearman would already be done, so it would take less time than it would to build a new unit. This way, your big production cities could upgrade units exceptionally fast, without a crippling gold cost. What are your thoughts on this?
But if the upgrade was based on shields instead, and happened automatically, then it wouldn't be a problem. It would just take away some shields from it's current production until all the units stationed in the city were upgraded, at which point it would resume building whatever was in it's queue.
And there could be some sort of sub-routine in place so that any unit that enters a city with a Barracks will be forced to remain there until it's finished upgrading. At the most, it would probably only take a turn or two, if the city had a half decent shield production happening.
Comment
Comment