Originally posted by Catt
Disclaimer: I've grown to enjoy playing random civs on random map settings.
If one always plays specific (or closely related) map settings, one's favorite civs will reflect the effects of the map settings. As Alexman points out, expansionist is (for me) the most volatile of all traits -- great on large landmasses with goody huts but near worthless on archipelago's and /or maps with no barbarians (and therefore no goody huts).
My own favorites, if forced to choose, are Egypt or Japan - for reasons already shared by many others.
And, Dr. Jambo and others who don't like early GA's, I have long argued (though not the first nor the only do to so) that the Egyptian's are the best possible civ for GA timing -- a particularly underutilized tool IMHO. Why are Egyptians so adept at GA timing? The realtive lack of utility of the Egyptian UU. As I posted in a recent thread elsewhere:
When I play the Egyptians [. . . .] I will build 3 or 4 WCs and then just tuck them away in a safe, interior city. Come the late ancient ages or early middle ages, towards the end of a war I can end on my terms, I will haul the WCs out of storage to take down a wounded horseman, archer or longbowman, or even a wounded knight or swordsman.
It's one of the few UUs that are ideal for GA timing -- most of the other ancient and early middle ages UUs are powerful enough compared to their contemporaries that you simply can't forgo using them if the opportunity arises (can you imagine not using hoplites, immortals, legionaries, mounted warriors, samurai, riders when at war?)
The WC's value lies in its relative lack of miltary prowess -- its purpose readily becomes GA timing rather than military advantage.
I of course should have included the Jag Warrior in the list of powerful UUs in my original post.
Catt
Disclaimer: I've grown to enjoy playing random civs on random map settings.
If one always plays specific (or closely related) map settings, one's favorite civs will reflect the effects of the map settings. As Alexman points out, expansionist is (for me) the most volatile of all traits -- great on large landmasses with goody huts but near worthless on archipelago's and /or maps with no barbarians (and therefore no goody huts).
My own favorites, if forced to choose, are Egypt or Japan - for reasons already shared by many others.
And, Dr. Jambo and others who don't like early GA's, I have long argued (though not the first nor the only do to so) that the Egyptian's are the best possible civ for GA timing -- a particularly underutilized tool IMHO. Why are Egyptians so adept at GA timing? The realtive lack of utility of the Egyptian UU. As I posted in a recent thread elsewhere:
When I play the Egyptians [. . . .] I will build 3 or 4 WCs and then just tuck them away in a safe, interior city. Come the late ancient ages or early middle ages, towards the end of a war I can end on my terms, I will haul the WCs out of storage to take down a wounded horseman, archer or longbowman, or even a wounded knight or swordsman.
It's one of the few UUs that are ideal for GA timing -- most of the other ancient and early middle ages UUs are powerful enough compared to their contemporaries that you simply can't forgo using them if the opportunity arises (can you imagine not using hoplites, immortals, legionaries, mounted warriors, samurai, riders when at war?)
The WC's value lies in its relative lack of miltary prowess -- its purpose readily becomes GA timing rather than military advantage.
I of course should have included the Jag Warrior in the list of powerful UUs in my original post.
Catt


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