Announcement

Collapse
No announcement yet.

Zone of Control

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Zone of Control

    I haven't seen any posts about Zone of Control, not at least deeply discussed.
    Therefore I have a question, or wondering...

    It says in the documents that Zone of Control exists for certain units, and that all units inside fortresses gets the benefit of ZOC.
    In the game I'm playing now, The Romans declared war on me and started to send masses of Riflemen at me. The strange thing was that even though I Had fortified troops in fortresses on mountains between two of my cities the Romans actually marched through them to get to my Saltpeter resource to take it out.

    If the ZOC is the same as in Civ2, he shouldn't be allowed to move through.

    Now, why doesn't ZOC work for me?
    I have the 1.21f patch and have noticed this over and over.

    Please, explain this to me...
    In the GREAT BANANA we trust, for only he can set us free!

  • #2
    ZOC doesn't work the same. Basically, it isn't a ZOC.

    ZOC is now where a unit will on occassion take a shot at a unit moving through it's 'ZOC'. It's not every time, but I've seen it enough to know that it works as they intended.

    Problem of course is that it's impossible to create a defensive line in Civ3 that means anything - they will send cavalry between units, even units right next to each other (diagonally) into your rear area. Stupid.

    But that's the way it works...

    Venger

    Comment


    • #3
      Problem of course is that it's impossible to create a defensive line in Civ3 that means anything - they will send cavalry between units, even units right next to each other (diagonally) into your rear area. Stupid.
      This is your opinion and I for don't share it. Although current ZOC imight not be perfect I prefere it to was it was in CIVII.
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

      Comment


      • #4
        Dunno if the ZOC was the same as in SMAC as it was in Civ2, but i really liked SMAC's model. It gave a more tactical advantage, rather than just knocking off one HP (which isn't really that useful).
        Up the Irons!
        Rogue CivIII FAQ!
        Odysseus and the March of Time
        I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

        Comment


        • #5
          Maybe it isn't as useful to people, but it is more accurate. In general, it's difficult to make a line that's impossible to get through. If you want to stop people from getting through, you should have to make a solid line.

          Comment


          • #6
            i tend to use fortified units on rail/road access to my citys and then if necessary build a complet line across smaller land peninsulas.
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

            Comment


            • #7
              My Strategy in the early ancient era is to mass produce Warriors and send them out to form a solid line in a strategic gap or as close to my rivals as possible.

              Some games I have even built a solid line consisting of up to 25-30 warrios, just to hinder the AI from expanding. It works really well, but before the line is completely solid, it's a pain in the ass to move your troops back and forth to hinder the AI settlers. Cause they won't give up unless the line is solid. If they see a gap in the other side of the continent, they will continue moving.
              If there are no gap, they will go some other way or return to one of the cities.

              But in defensive consideration it's not that usefull. Having 20 pikemen i a line actually weakens your defense. It's too easy for the AI to attack you then. So I only use this tactic in the early stages and in peacetime....
              In the GREAT BANANA we trust, for only he can set us free!

              Comment


              • #8
                I agree with venger. The CIV3 'ZOC' needs to be re-thought. The current "ZOC" allows more "blitzkrieg" type attacks compared to CIV2 which is good IMO. On the negative side though, a Chinese rider, for example, can move 3 spaces through your defenses lines in one turn and cause havoc with rear echelons. Given that there is no supply in CIV3, this is an unreasonable situation that results in the use of solid lines of defensive units that are used as a moving wall.
                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                Comment


                • #9
                  That's why I like the chinese a lot, that and the fact that they are an industrious nation cleverly combined can make force others to dance on my music .

                  Seriously though I do like the ZOC in Civ 3 more than in Civ 2, which does not mean I am totaly satisfied. Some minor adjustments could maybe do the trick. I'd like to see the defending unit being able to eliminate the intruding unit not just shave 1hp off! On the hand maybe some kind of penalty for the intruding units may do the trick too!
                  Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
                  Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
                  Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

                  Comment


                  • #10
                    Originally posted by Methos
                    But in defensive consideration it's not that usefull. Having 20 pikemen i a line actually weakens your defense. It's too easy for the AI to attack you then. So I only use this tactic in the early stages and in peacetime....
                    ...although the solid line picket is actually helping me out in an Industrial Age war, but more from the standpoint of saving me a diplomatic step every turn, which IMO, is somewhat of an idiotic reason to have to use this type of strategy.

                    Currently I am fighting a war with the Americans to the north. My southeren front is with the French, who have a sizable military. I was able to ally with the French, who now continually march their 60+ unit armies into my territory itching to get at the Americans themselves. Each turn I have to ask the French to stop trespassing, and they comply. I do not want the French to get any American cities out of the deal, as they are the closest rivals that I have. So I set up a picket line with a bunch of Immortals to stop the trespassing (though I had to use approx. 30-40+ units to shut off the border).

                    But I agree with Venger on this - the lack of a ZOC actually reduces strategic thinking. There is now little need to set up any defensive strongpoints (other than at natural chokepoints) because units can simply walk pass them to get at the more important targets. At least with a ZOC, you would have to defeat the entrenched unit(s) and might take damage in the process of doing so to get at the target.

                    Couple this with the infinite railroad movement ability (and building a network of rails that covers every tile in your empire is incredibly easy, and ensures that you will retain the ability to move at will in your borders) and your best bet in a defensive struggle is to make sure you have a sizable force that can move instantly to any point in danger in your borders. There's no need to set up a defensive ZOC picket line to give you the time you would of needed to move your forces into position. The only strategy involved is building massive amounts of defensive units - giving little thought to movement abilities too.
                    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                    ...aisdhieort...dticcok...

                    Comment


                    • #11
                      Originally posted by Rasputin
                      i tend to use fortified units on rail/road access to my citys and then if necessary build a complet line across smaller land peninsulas.
                      i've actually build lines of 30+ troops in a line across a continent to slow the AI from colonizing it. i was the aztecs and the jaguar warriors helped a lot
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

                      Comment


                      • #12
                        I think ZOC could be more powerful. I think that fortresses should be made to have Civ II ZOC (can't move past), while units out in the field should have Civ III ZOC (takes a pot shot).

                        I think that your unit will "take a shot" at passing units every time, but the animation only shows successful hits.

                        Comment


                        • #13
                          But I agree with Venger on this - the lack of a ZOC actually reduces strategic thinking. There is now little need to set up any defensive strongpoints (other than at natural chokepoints) because units can simply walk pass them to get at the more important targets. At least with a ZOC, you would have to defeat the entrenched unit(s) and might take damage in the process of doing so to get at the target.
                          I agree on this one. Strategically ZOC does nothing. With ZOC there could actually be a realistic frontwar. Without ZOC, World War 1 would probably have looked different.
                          But as said before. Maybe only Fortresses should gain the kind of ZOC used in Civ2.
                          But, thinking again, a pikeman (defense of 3), together with mountain def. bonus and fortress would make him a 7.5 defender. A swordsman with attack 3, would only have about 30% chance of winning, given the same hp.
                          Maybe this would too much wreck the balance of the game. Don't know. Could be interesting to try out...(Firaxis hint...=))
                          In the GREAT BANANA we trust, for only he can set us free!

                          Comment


                          • #14
                            That's a could idea dunk999, thus the signifigance of having a fortress will be increased.

                            Does anybody know if you can mod the ZOC? I mean besides flagging a unit to have ZOC!
                            Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
                            Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
                            Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

                            Comment


                            • #15
                              Another take on dunk999's idea would be to have the fortress make a hit every time. You can walk past, but you will lose hit points in doing so. Or it has some very high probability of hitting you, in any case. The AI would avoid them, which for practical purposes is like the CivII ZOC.
                              The first President of the first Apolyton Democracy Game (CivII, that is)

                              The gift of speech is given to many,
                              intelligence to few.

                              Comment

                              Working...
                              X