Another question for you guys - maybe this should be in the Creation forum, but the general forum has always gotten me the best responses, so here goes.
Most people had hoped that with Civ3, we would be spared from turning the map into a tapestry of roads and railroads. Alas, this is not the case - in fact, the Civ3 graphics REALLY make railroads sorta look like a mess!!
Why are there railroads and roads all over the map?
1) To connect cities.
2) Production and commerce bonuses.
What I would like to do is replace #2 (am open to just affecting railroads on this). You obviously still need roads to connect between cities, and railroads if you want to exploit the infinite movement (bug) of rail. But to have to cover the map just to maximize production makes the map, frankly, look like $h!+.
So, I'd like to create the following city improvements:
1) Highways - can be built after construction. When built, will give any worked tile a +1 commerce bonus (just as if it was covered with a road).
2) Carriage House (or Rail Station) - can be built after Steam Power. When built, will increase production in a tile by say 50% (or +1 if you can make it work like the railroad bonus works now).
Can anyone tell me if the above is even possible? I can't find a way to add production to a tile from a city improvement at least in a way close to how railroad works now (the only way I see is to add it like a factory), same goes for highway, no way to see +1 commercer per tile. If anyone knows a sneaky way to do this, and the best way to then to tell the AI to STOP BUILDING ALL THOSE DAMN RAILROADS, let me know. I just want a map that looks kinda the way planet earth does - roads and railroads that actually lead somewhere, not just all over the map for a +1 bonus...
This will be the second type of change I've made to the game to improve the map - I also readded the railroad bonus to forest, so the map wouldn't look like a deforested wasteland (I get a production bonus from mining grassland, but not a forest? Frigging please...). It has worked to VERY good effect so far, though maybe the AI just hasn't gotten around to deforestation yet!
Thanks so much in advance, a few more changes (culture flip slider please!!!) and I'm gonna have to pronounce Civ3 as my favorite Civ game (still pissed about the expansion pack though).
Venger
Most people had hoped that with Civ3, we would be spared from turning the map into a tapestry of roads and railroads. Alas, this is not the case - in fact, the Civ3 graphics REALLY make railroads sorta look like a mess!!
Why are there railroads and roads all over the map?
1) To connect cities.
2) Production and commerce bonuses.
What I would like to do is replace #2 (am open to just affecting railroads on this). You obviously still need roads to connect between cities, and railroads if you want to exploit the infinite movement (bug) of rail. But to have to cover the map just to maximize production makes the map, frankly, look like $h!+.
So, I'd like to create the following city improvements:
1) Highways - can be built after construction. When built, will give any worked tile a +1 commerce bonus (just as if it was covered with a road).
2) Carriage House (or Rail Station) - can be built after Steam Power. When built, will increase production in a tile by say 50% (or +1 if you can make it work like the railroad bonus works now).
Can anyone tell me if the above is even possible? I can't find a way to add production to a tile from a city improvement at least in a way close to how railroad works now (the only way I see is to add it like a factory), same goes for highway, no way to see +1 commercer per tile. If anyone knows a sneaky way to do this, and the best way to then to tell the AI to STOP BUILDING ALL THOSE DAMN RAILROADS, let me know. I just want a map that looks kinda the way planet earth does - roads and railroads that actually lead somewhere, not just all over the map for a +1 bonus...
This will be the second type of change I've made to the game to improve the map - I also readded the railroad bonus to forest, so the map wouldn't look like a deforested wasteland (I get a production bonus from mining grassland, but not a forest? Frigging please...). It has worked to VERY good effect so far, though maybe the AI just hasn't gotten around to deforestation yet!
Thanks so much in advance, a few more changes (culture flip slider please!!!) and I'm gonna have to pronounce Civ3 as my favorite Civ game (still pissed about the expansion pack though).
Venger
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