A little observation about the way AI builds nukes. Generally, it does not, that's the observation .
Note: I decreasedprice for both the Tac. Nuke and ICBM to make them stronger.
When an AI civ has reached tech level where it can build a nuke, it often will, but usually stops at low numbers of Nukes, such as 1 or 2. And maybe that's OK, the AI shouldn't be building nukes as long as they're not supposed to be used, but... what about the way AI handles nukes?
Soren, I'll be happy if you read this .
If the AI has built an ICBM, it will happily use it. I have declared war on an ICBM owning Civ, and got nuked the next turn. This is pretty OK, the AI will use Nukes to defend itself. But, if the AI built a Tactical Nuke, it's not that good. I've been invading a civ owning Tactical Nukes with Modern Armor. They resided on an average island, that's not even a continent. At one point, when approching their cities, I stacked like 40 Modern Armor together. Now, why didn't the AI put its Nuke to use? I would then have like 10 damaged Armor remaining, what certainly does make a difference. OK, no long-time difference, I'd just bring back 80 more Armor, but the AI got to fight for its survival.
Instead, when I captured one of their cities, I destroyed the Nuke. So, the AI wasted shields on producing it. There are a few units that you got to actually use if you build them, like the Cruise Missile and Nukes. I see this as an incomplete thing.
Another thing. I saw Greece being a great powerhouse, and certainly loving subs (BTW, that's something new). Alex built quite some subs, later started cranking out Nuclear Subs. And, very odd, while he has groups of Nuclear Subs sailing around, he doesn't have a single nuke loaded. Actually, he has no Nukes at all - and yes, he does have the resources. If you got Nuclear Subs, arm them, making them powerful. Moreover, I got a 4 transport capacity for them...
Soren: I know your goal is to make a fun AI, but, IMHO, seeing the AI use nukes brings a lot of fun.
Note: I decreasedprice for both the Tac. Nuke and ICBM to make them stronger.
When an AI civ has reached tech level where it can build a nuke, it often will, but usually stops at low numbers of Nukes, such as 1 or 2. And maybe that's OK, the AI shouldn't be building nukes as long as they're not supposed to be used, but... what about the way AI handles nukes?
Soren, I'll be happy if you read this .
If the AI has built an ICBM, it will happily use it. I have declared war on an ICBM owning Civ, and got nuked the next turn. This is pretty OK, the AI will use Nukes to defend itself. But, if the AI built a Tactical Nuke, it's not that good. I've been invading a civ owning Tactical Nukes with Modern Armor. They resided on an average island, that's not even a continent. At one point, when approching their cities, I stacked like 40 Modern Armor together. Now, why didn't the AI put its Nuke to use? I would then have like 10 damaged Armor remaining, what certainly does make a difference. OK, no long-time difference, I'd just bring back 80 more Armor, but the AI got to fight for its survival.
Instead, when I captured one of their cities, I destroyed the Nuke. So, the AI wasted shields on producing it. There are a few units that you got to actually use if you build them, like the Cruise Missile and Nukes. I see this as an incomplete thing.
Another thing. I saw Greece being a great powerhouse, and certainly loving subs (BTW, that's something new). Alex built quite some subs, later started cranking out Nuclear Subs. And, very odd, while he has groups of Nuclear Subs sailing around, he doesn't have a single nuke loaded. Actually, he has no Nukes at all - and yes, he does have the resources. If you got Nuclear Subs, arm them, making them powerful. Moreover, I got a 4 transport capacity for them...
Soren: I know your goal is to make a fun AI, but, IMHO, seeing the AI use nukes brings a lot of fun.
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