Venger,
Just curious - as one who was an outspoken critic of civ3, what brought you back now?
After looking at your modwork and what you are trying to accomplish, I would be interested in having a copy of it when it is done. I agree wholeheatedly that the tech whoring is out of whack, even in the few weeks that I have started playing.
It seems to pay to use the strategy to reduce science to next to nothing and simply buy all the tech you need, which seems somewhat counter-intuitive to the whole concept of building your civ through effort. After all, the AI will readily trade with itself, and if you don't, you will fall behind. I can buy a tech in a few turn of raising cash (so why bother researching... and I can also use the cash for other things like upgrading and RBing.)
BTW, has anyone ever increased the cost of all units to reduce the number of military units in the game and cut down on the tedium of warfare, especially in the industrial+ ages?
Seems this would make those units and the placement of those units more critical too. (though railroads tend to give new meaning to the word 'Mobile', and end up cheapening another strategy tactic.)
Just curious - as one who was an outspoken critic of civ3, what brought you back now?
After looking at your modwork and what you are trying to accomplish, I would be interested in having a copy of it when it is done. I agree wholeheatedly that the tech whoring is out of whack, even in the few weeks that I have started playing.
It seems to pay to use the strategy to reduce science to next to nothing and simply buy all the tech you need, which seems somewhat counter-intuitive to the whole concept of building your civ through effort. After all, the AI will readily trade with itself, and if you don't, you will fall behind. I can buy a tech in a few turn of raising cash (so why bother researching... and I can also use the cash for other things like upgrading and RBing.)
BTW, has anyone ever increased the cost of all units to reduce the number of military units in the game and cut down on the tedium of warfare, especially in the industrial+ ages?
Seems this would make those units and the placement of those units more critical too. (though railroads tend to give new meaning to the word 'Mobile', and end up cheapening another strategy tactic.)
Comment