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Why is ancient era stalling?

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  • Why is ancient era stalling?

    First half of ancient era goes fine, but the game is stalling in the last half. Don't know what questions to ask to help figure out what is going on.

    Settings: regent, default corruption.

    Stalling symptoms:
    1. happiness drops to 65-72%
    2. Have to slide 20-30% for happiness
    3. tech research drops from every 5-10 turns to every 15-24 turns
    4. build queue become: temple, colluseum, some library.

    Normal game environment:
    1. republic
    2. avg military
    3. 10-13 workers
    4. 1 luxury
    5. other civs unknown across the sea
    6. middle to end of civ pack
    7. Just ended territory expansion by eliminating one civ about 12 turns ago
    8. selected location for FP but unable to start build orders yet

    Is this normal, or is there a better play strategy?

    thanks

    -PF

  • #2
    That's odd... Post it.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

    Comment


    • #3
      Two guesses:
      It's just this game, due to luxuries available -- (damn! I hate it when there are just two luxuries on my whole continent).

      I thought people wanted more to the ancient era in 1.21

      Comment


      • #4
        you shouldn't need to your happiness slider in the ancient age to much (max 10%)
        are you irrigating alot and therefore alowing your cities to grow to fast?
        Let your biggest cities build a settler and try to expand and build more mines (better production, slower growth, more happiness)

        btw: you say you have no contact with anyone?? (maybe you still at war with someone and forgotten all about it )
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          Ancient era is boring, i'm peaful in ancient era! How the hell you supposed to act like a Rome when theirs so little time to create an early empire!
          I actualy hate the ancient era and would like to see it be as short as possible! But for all you people probubly think its to short!
          Help negate the vegiterian movement!
          For every animal you don't eat! I'm gunna eat three!!

          Comment


          • #6
            Originally posted by Theseus
            That's odd... Post it.
            You got it.
            Attached Files

            Comment


            • #7
              Not much time but - you're in republic, a government with no martial law and fussy citizens, you have barely any happiness buildings such as temples and you have only one luxury type. Also your economy is very weak, consequently as your civ has grown a general feeling of unrest is growing. Trade more luxurys and build happiness improvements earlier
              "Bite my shiny metal ass" - Bender B. Rodriguez

              Comment


              • #8
                Originally posted by spy14
                Not much time but - you're in republic, a government with no martial law and fussy citizens, you have barely any happiness buildings such as temples and you have only one luxury type. Also your economy is very weak, consequently as your civ has grown a general feeling of unrest is growing. Trade more luxurys and build happiness improvements earlier
                I'm wondering if corruption is killing me. England has 2 luxuries but does not want to trade for less than 2 techs, 150g, & map. They kept me in a long war and all I got out of it was 3 cities they had planted and 1 tech. Oh, did get an army victory and heroic epic. Can't trade with anyone else because they are in the water fog. Only see their presence on F11 and GW's disappearing as they are completed somewhere in the mist.

                Maybe I need to build temples, etc before switch to republic. Have not tried it that way. To get the economy strong need to go to republic. To get happiness strong need temples. Ugh, do either other and fall further behind in the tech race.

                Comment


                • #9
                  Referencing spy's post (I haven't dl'd your game), unless I have plenty of luxuries I'll build temples and cathedrals (and hopefully Sistine's Chapel and/or Bachs) to support sizeable cities, especially for Rep/Dem governments.

                  Even WITH abundant luxuries, you still need those cathedrals as your cities become metropolises. You have to have balance to your growth. If you need to trade an arm and a leg for more luxuries, it MAY be what you need to do -- how valuable are those luxuries to YOU??

                  Bottom line: Experience to find what balance works with different situations.

                  Comment


                  • #10
                    Default corruption probably will kill a game of that size. I always have a strong economy but never touch republic, I always go with monarchy.
                    "Bite my shiny metal ass" - Bender B. Rodriguez

                    Comment


                    • #11
                      I agree
                      Signature: Optional signature you may use to appear at bottom of your posts

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                      • #12
                        Originally posted by XarXo
                        I agree
                        Quite a spammer, ain't ya?
                        Tutto nel mondo è burla

                        Comment


                        • #13
                          Answer to stalling problem

                          Ok with a bit of research found the answer to the stalling problem. If you are going to war in ancient era you need to delay govt change in order to build infrastructure.

                          Here are the details.
                          Enjoy.

                          --PF
























                          Sample cost of ancient era war
                          Prewar Net 53% of gross income
                          Ancient War Data
                          Ancient War Years 900bc..450bc [Turn 84..105]
                          Ancient War 21 turns
                          Wartime Low Net 26%
                          Wartime High Net 44%
                          Wartime Avg Net 33%
                          Gross during war years 701
                          Opportunity cost of wartime 140
                          Avg cost/war year 7
                          Pre-Ancient War Years 1075bc .. 925bc [Turn 77..83]
                          Pre-Ancient War High Net62%
                          Pre-Ancient War Low Net 46%
                          Pre-Ancient War Avg Net 53%
                          Post-Ancient War Years 430bc .. 500ad [Turn 106..165]
                          Post-Ancient War High Net 67%
                          Post-Ancient War Low Net 45%
                          Post-Ancient War Avg Net 54%





















                          Despotism vs Republic Governments: Year 710, turn 186
                          ItemDespotRepublic
                          Basic data
                          Cities 2423
                          Happy citizens 6171
                          Financial data
                          A. Gross Income 172211
                          B. Entertainment 1027
                          C. Corruption 5475
                          D. Maintenance 3318
                          E. Unit Expenses 057
                          F. Operation Subtotal [d+e] 3375
                          G. Expenses [b+c+f] -97-177
                          H. Net Income [a-g] 7534
                          I. Percent Available [h/a] 44% 16%

                          Comment


                          • #14
                            PF,

                            Ok, you lost me with those charts, but my general rule of thumb is that I need temples, 3 luxuries and marketplaces before republic is really worthwhile.

                            Switching before that is brutal, because all of a sudden your military costs you money and no longer combats unhappiness.

                            Basically, I use 1 of 2 possible approaches:

                            1) Warmonger. Kill all civs on my continent. Despot -> Monarchy. No Republic until the killing is done.

                            2) Builder. Fight only in self defense, or if a great opportunity falls in my lap. Priorities include building roads to other civs so I can trade luxuries with them. Try for Great Library, shut off science, use surplus to buy city improvements and save up for unit upgrades.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #15
                              Originally posted by Arrian
                              PF,

                              Ok, you lost me with those charts,

                              Switching before that is brutal, because all of a sudden your military costs you money and no longer combats unhappiness.

                              Basically, I use 1 of 2 possible approaches:

                              1) Warmonger. Kill all civs on my continent. Despot -> Monarchy. No Republic until the killing is done.


                              -Arrian
                              I don't see any advantage of monarchy over republic.

                              Ok, more explanation. Table I is first chart and Table II is second chart.

                              Table I is a summary of the results of Table II.

                              Table II is the results of a spreadsheet where data from each turn was stored. Table II explanations:
                              Cities == just a count of number of cities
                              Happy citizens == is count of happy citizens in all cities. {Have to either use F1 or go thru each city to get count, there is no summary count provided by firaxes}

                              Gross Income == Income available in F1 screen
                              Entertainment == not slider % but cost of entertainment. Didn't record % only cost.
                              Corruption == corruption listing from F1 screen
                              Maintenance == maintenace from F1 screen
                              Units == units costs from F1 screen
                              Operational expenses == a subtotal of maintenance and unit costs. Wanted to track these costs apart from entertainment and corruption.
                              Expenses == all costs: entertainment, corruption, maintenance and units.

                              Net Income == Income minus expenses
                              Percent available == available net income divided by income.

                              Bottom line: you lose more than 1/2 of income if have ancient era war and switch to republic before end of ancient era.



                              Now back to table I.

                              Averages:

                              • Prewar 53% of gross income available for building
                              • 21 Turns of war: 33% of gross income available for building
                              • post war: 54% of gross income available for building


                              Thus cost of war is lost income during 21 turns. 53% minus 33% equals 20% lost production during war years. Cost of war is 20% times gross income, or 701. 10% of 701 is 70 and thus 20% is 140. Pretty cheap for getting 7 cities and more land.

                              Post war data shows recovered back to pre war production levels even though running depotism government. Basically just documenting your statement "military is brutal as costs money and does not help vs unhappiness"

                              BTW, I did not have 3 luxuries, only 1 was available on continent and England, the only close neighboring continent, did not want to trade.

                              --PF

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