Announcement

Collapse
No announcement yet.

Prized Techs?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Prized Techs?

    I have noticed that the AI has given next to nothing for a certain in one game but the next is willing to give up a substantial amont for it. Is there a definitive list of techs that the AI is willing to give an arm and a leg for? If anyone could help me with this I would greatly appreciate it, and so would my wallet.
    Having no mind, without desires,
    Self-quieted, self-existing,
    It is like a wave of water.
    Luminosity is veiled only by the rising of desire.

  • #2
    The relative cost of techs when trading is dependent on a)how many civs have that tech, and b)if that civ is already researching the tech it wants to buy, how close it is to getting it.
    Up the Irons!
    Rogue CivIII FAQ!
    Odysseus and the March of Time
    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

    Comment


    • #3
      Originally posted by zulu9812
      The relative cost of techs when trading is dependent on a)how many civs have that tech, and b)if that civ is already researching the tech it wants to buy, how close it is to getting it.
      c) Usefullness. If it's a Wonder Tech, and you or someone else built the wonder, that tech is worth nothing.
      I drink to one other, and may that other be he, to drink to another, and may that other be me!

      Comment


      • #4
        The key is what use the tech will be to an opponent. For instance if they are in a major war, they'll pay a lot more for a tech with good units :b.
        Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
        Waikato University, Hamilton.

        Comment


        • #5
          ive noticed that the AI loves to buy currency or banking. they seem to pay a ton for it, reguardless of how many people have it
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

          Comment


          • #6
            Originally posted by UberKruX
            ive noticed that the AI loves to buy currency or banking. they seem to pay a ton for it, reguardless of how many people have it
            I've noticed the same thing. I guess it's because one leads to Democracy, and the other is one of the techs that get you out of Anchient times.
            I drink to one other, and may that other be he, to drink to another, and may that other be me!

            Comment


            • #7
              Also, they allow the AI to build structures which give them money, so they get a return on their investment. This falls under "usefulness of the tech".

              Comment


              • #8
                RE: Prized techs

                Would you guys op. for a direct route to monarchy first or go straight for Great Library? *I know this isnt exactly following the thread, but I have always debated if the benifits of a new government in the early game would out way the ablitiy to get plenty of techs to barter off *

                Thanks for all the comments, its help me alot.
                Having no mind, without desires,
                Self-quieted, self-existing,
                It is like a wave of water.
                Luminosity is veiled only by the rising of desire.

                Comment


                • #9
                  Let me correct the previous post. -exuse me , its to late and i got up to early-

                  Should i rather go for monarchy to enjoy the monitary and food bonus or literacy as to benift from the ablity to build libraries and get the science bonus and research faster and aquire more techs.

                  Sorry for the confusion, im going to sleep now.

                  Having no mind, without desires,
                  Self-quieted, self-existing,
                  It is like a wave of water.
                  Luminosity is veiled only by the rising of desire.

                  Comment


                  • #10
                    It depends on the situation, and difficulty level, but the reason why currency is such a nice tech to research on your own, then trade it to the AIs is that it is very low on the 'to-get' list of the AIs. You have a good chance of being the first to research it, and if you have enough communications at that time will almost certainly get 3-4 techs out of it.

                    Literature is also something you might discover first, and democracy, banking, and any of the dead-end, optional wondertechs as well. These can be used to trade, and will gain you most, as you're the first one to have it, and the others are not researching it already (so haven't put any beakers in it already).

                    In the industrial age it is the so called southern line approach: research only the techs on the bottom of the chart, and trade for the techs on top. A vital tactic when you want to play peacefully at higher difficulty levels.
                    DeepO

                    Comment


                    • #11
                      Oh, and whether you want to beeline for literature or monarchy: I assume you're playing on a mild difficulty, because otherwise there is no choice. Monarchy is something the AIs will beeline for, and as such is relatively easy to get from them. Literature is something they are not overly interested in, so you should research that, and trade it to them, possibly for monarchy (more likely for one of the prerequisite techs for monarchy).

                      As both techs are wonder techs, you might get a good deal out of it. But anyway, lately I don't research, or buy monarchy anymore: it's close to impossible to build the hanging gardens, and I'm more interested in republic. I don't make the switch to monarchy, and most of the times will get the tech late in the middle ages when I'm trading some other tech to everybody I know.

                      DeepO

                      Comment


                      • #12
                        During the early expansion period, how many cities would you try to establish (on a Huge map) before you dismantle , somewhat, your military and switch to a more commerce friendly gov? Anyone?
                        Having no mind, without desires,
                        Self-quieted, self-existing,
                        It is like a wave of water.
                        Luminosity is veiled only by the rising of desire.

                        Comment


                        • #13
                          Forget monarchy and head for republic
                          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                          If any man be thirsty, let him come unto me and drink. Vampire 7:37
                          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                          Comment


                          • #14
                            That depends greatly on what you are planning to do, the difficulty you're playing, the size of the map and the # of AIs. There is no fixed answer for it.

                            If you are planning on an ultra-early archer rush, 4 or 5 cities will be enough on each map type. If you can get all but one of your cities producing barracks and military unit, the last one building settlers you, you have both enough military and a little growth left. Then, after you conquered some territory, put all cities back to settler-culture building, and expand until you either have everything covered, or gain a new tech that will enable you for another war (e.g. knights)

                            For peaceful conquest, I'll always expand until every available tile is occupied, while alternating between culture & settlers. And some military to keep the foes out. Never did I have to dismantle military, though, if you have too much of them, just start a war

                            What the switching to another government is concerned: This too depends on the situation. Normally, the earlier you switch, the better. However, if you build a lot of troops, a lot of culture, but no marketplaces or adequate roads, it can cost you too much to switch to republic. In that case, stay a little longer, build markets, make sure each worked tile is roaded (for the commerce), and let a few of your core cities grow (so build no settlers in them).
                            On a huge map, it is very likely that at this time you haven't expanded to all available land, so after switching governments, keep churning out settlers.

                            DeepO

                            Comment


                            • #15
                              micromanage

                              I try to follow the settler, culture, settler, culture formula, but alas 15 cities latter i have lost all motivation to consistently improve cites 1-14, lol. I normally end up with a temple, barracks, and marketplace until late in the game for most of my cities. Is this a draw back in anyway? I guess I could play on a smaller map, but seeing old the good old germans come bounding in my screen around 2500bc really really gets on my nerves.
                              Having no mind, without desires,
                              Self-quieted, self-existing,
                              It is like a wave of water.
                              Luminosity is veiled only by the rising of desire.

                              Comment

                              Working...
                              X