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  • Anarchy

    Well first of all, I think anarchy is either the wrong name for that period when switching governments, or Civ III is doing a bad job at representing 'real' forms of government (or not-so-government). Almost everything is halted during Civ anarchy; production, income, research, growth, and so on. I understand that after a 'revolution' there will be a time of chaos (which should certainly not take as long as it does in the game, unless you're playing a religious civ I believe), but the 'real-life' chaos that would follow after such revolution doesn't even come anywhere close to what happens in the game (unless it's done really messy of course). Well now, I'm not complaining, I've spent a whole lot of hours on Civ, still having fun doing so, but I noticed this before after being seriously crippled by anarchy, whilst in fact it's ideas are not that bad if well thought about. Wondering what your opinions on this are.

    Having said that, it takes too long to switch governments anyhow
    The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it

  • #2
    your point...?

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    • #3
      I believe he doesn't like the term "Anarchy" for the period of unrest between governments....
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

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      • #4
        Originally posted by Wittlich
        I believe he doesn't like the term "Anarchy" for the period of unrest between governments....
        Well now since we're all being thrown to death with complaints about things like a spearman destroying a tank, I thought I'd bring up a new one
        The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it

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        • #5
          Originally posted by Prince


          Well now since we're all being thrown to death with complaints about things like a spearman destroying a tank, I thought I'd bring up a new one
          ... . . . . . . . . .


          Just kidding. If you don't like the term, rename it.
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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          • #6
            Originally posted by Thrawn05


            ... . . . . . . . . .


            Just kidding. If you don't like the term, rename it.
            Smart one, hadn't even thought about that yet. Sorry
            The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it

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            • #7
              Originally posted by jdd2007
              your point...?
              Is it me or does just about every "first response" over the past couple of weeks sort of belittle the person asking the question?

              I understand Prince's comments to be:

              1) bad choice of a name (addressed by Thrawn05)
              2) period of rest is too long,
              3) effects of anarchy are too crippling.

              I believe the period of unrest is randomly generated but the effects can be minimized through creative (some would say deceitful) use of the game editor.

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              • #8
                Originally posted by fittstim
                I believe the period of unrest is randomly generated but the effects can be minimized through creative (some would say deceitful) use of the game editor.
                AFAIK, it is not generated randomly - the better your culture, the shorter the unrest period is. In my last game, playing Germans, I was done with the republic to democracy transition in 3 turns, I think (I was somewhat surprised to see the gov selection popup so soon - I expected something like 5-6 turns, which is my usual unrest period length). That seems very acceptable to me.

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                • #9
                  It's definitely possible that culture plays an important roll in determining how long the period is but I still have to say that I believe there is some element of randomness involved. At least there was in CivII and it seems logical in any case.

                  I've had periods of anarchy that last anywhere from being over in the same turn to lasting what must have been 10 turns (I lost track since it was so frustrating).

                  And the period of anarchy of switching gov'ts can be doubly annoying as you watch 50-100 of your cities suddenly erupt in revolt (which also during the latter stages of a huge game can mean a single turn lasts 3+ hours).

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                  • #10
                    In Civ2 you could not form a government as long as there was civil unrest in any of your cities. Does this not also come into play in Civ3. At least I have never formed a government in Civ3 when one of my cities was going down in flames.

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                    • #11
                      When you go into Anarchy, it's quite likely that all but the hyper-happy cities will go into civil disorder, so no.

                      It's a part of the process, so everything's frozen.
                      "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                      "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                      "You are redoing history by replaying the civs that made history."-Me

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                      • #12
                        That's why I like religious civs.
                        1 turn Anarchy, who can argue with that?
                        I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
                        Supercitzen Pekka

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                        • #13
                          When changing goverments i usually put the city governor into action. One of the only times i ever use him, but the for this purpose he is doing the job
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

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                          • #14
                            the word anarchy refers to a lack of government.

                            now, modern day anarchists believe that anarchy could be a suitable government (or lack their of) for society, but i think firaxis just meant it to be a period fo a "lack fo government".

                            if you want to rename it, i'd call it "Upheaval".
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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                            • #15
                              Originally posted by UberKruX
                              the word anarchy refers to a lack of government.

                              now, modern day anarchists believe that anarchy could be a suitable government (or lack their of) for society, but i think firaxis just meant it to be a period fo a "lack fo government".

                              if you want to rename it, i'd call it "Upheaval".
                              I just called it nonsense

                              Anyway, it usually lasts 4-10 turns in my games, and it bites. When I finally got my democracy running, I was running valuable turns behind in the tech. race, had my Universal Suffrage wonder change to a Coastal Fortress (what had gotten into my governor??) because France beat me to it by 1 turn, and besides that it took me just 1 hour to get all my cities content and back again. And then I'm forgetting starvation.
                              The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it

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