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  • Workers

    What are the rules on trading workers?
    Sometimes I can demand or buy workes from other civs, sometimes I can sell my workers to other civs and sometiems I can't trade workers at all. I don't get it.
    CSPA

  • #2
    Workers must inside your capital to be traded. If you have a worker in your capital, it will appear on the diplomacy screen. And vice versa for the AI.

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    • #3
      aha. Thanks
      CSPA

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      • #4
        And vice versa for the AI
        Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
        CSPA

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        • #5
          Originally posted by Gangerolf

          Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
          I agree, it should be possible to trade workers independent from their location. I think, however, that it might be implemented the current way, because there's no easy way to determine which specific worker you want to trade. So there must be a rule to define which workers are tradeable.
          You wouldn't want your worker that's about to build a road in the next turn on the outer edge of your empire to suddenly disappear, just because you traded it.

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          • #6
            Originally posted by Gangerolf

            Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.
            Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.

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            • #7
              Originally posted by dunk999


              Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.
              Most peace treaties do end up a lopsided deal. Most I got was 4 cities, techs and slave workers.
              Janitor, janitor
              scrub in vein
              for the $h1t house poet
              have struck again

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              • #8
                Its a bit confusing right now ,
                captured workers show up in the city screen as the workers from the human player civ .

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                • #9
                  It would also be nice to be able to sell military units in the same way, that would finally let you interfere to some extent in other civs wars
                  "Bite my shiny metal ass" - Bender B. Rodriguez

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                  • #10
                    I like the idea of indirect support of a weaker civ to mess with a strong civ, all without you fighting.
                    I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
                    Supercitzen Pekka

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                    • #11
                      You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading
                      Up the Irons!
                      Rogue CivIII FAQ!
                      Odysseus and the March of Time
                      I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                      • #12
                        Originally posted by zulu9812
                        You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading

                        AFAIK: PTW will NOT have this ability
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #13
                          you could do it in civ2 as well (give units to other civs), so why wasn't this implemented in civ3
                          CSPA

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                          • #14
                            Unit Trading, not only of workers, is in my humble opinion essential.
                            Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                            Waikato University, Hamilton.

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                            • #15
                              Originally posted by Grrr
                              Unit Trading, not only of workers, is in my humble opinion essential.

                              can't say i dissagree here :

                              Long time no see Grrr, what happened?
                              Good to see you back
                              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                              Then why call him God? - Epicurus

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