Right now in CivIII there are no restrictions what so ever on keeping your units supplied. This means that you can drive a bunch of tanks deep into an enemy continent and motor around endlessly with no penalty.
Also, you can surround an enemy army, and again it has no ill effects.
This results in armies moving around in big gigantic stacks, and often said stacks wandering deep into enemy territory with no regard for flanks or anything else.
For modern armies at least this is impossible. Keeping your men supplied is always a primary concern for any army.
So here is an idea. For more modern units (tanks, riflemen, cannons, artillery etc.) you have to worry about supply. Primitive guys like spearmen have no worries because you really only have to worry about feeding them.
Supply status is checked at the beggining of each turn.
A unit is considered in supply if it is on or next to a road or railroad that eventually connects back to your capitol (or a city with a harbour, just like a resource). It is also in supply if it is in a coastal square next to a friendly ship.
A unit that is out of supply suffers a hit point loss every time it moves, attacks, or is attacked.
This will put a premium on defending your flanks and actually forming coherent LINES, something sadly lacking from CivIII at the moment (where gigantic skyscraper stacks wander around the landscape at will).
Austin
Also, you can surround an enemy army, and again it has no ill effects.
This results in armies moving around in big gigantic stacks, and often said stacks wandering deep into enemy territory with no regard for flanks or anything else.
For modern armies at least this is impossible. Keeping your men supplied is always a primary concern for any army.
So here is an idea. For more modern units (tanks, riflemen, cannons, artillery etc.) you have to worry about supply. Primitive guys like spearmen have no worries because you really only have to worry about feeding them.
Supply status is checked at the beggining of each turn.
A unit is considered in supply if it is on or next to a road or railroad that eventually connects back to your capitol (or a city with a harbour, just like a resource). It is also in supply if it is in a coastal square next to a friendly ship.
A unit that is out of supply suffers a hit point loss every time it moves, attacks, or is attacked.
This will put a premium on defending your flanks and actually forming coherent LINES, something sadly lacking from CivIII at the moment (where gigantic skyscraper stacks wander around the landscape at will).
Austin
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