Re: Re: Re: Re: Re: Deep (but not unexpected) disappointment
hi ,
thanks Soren
, will units keep their current ZOC , .....
have a nice day
Originally posted by Soren Johnson Firaxis
There are two other reasons we implemented the system this way. First, it basically replaces the old ZOC rules, which most of us found to be annoying (preventing you from sometimes moving into an empty square), by simply turning one's borders into a big "ZOC" which has the effect of slowing down road/rail movement. In essence, the new "ZOC" has been transmitted from the units to the cities. (I use quotes to differentiate this aspect from the ZOC fire rules added in Civ3). Second, it adds some more teeth to the cultural side of the game. The more culture your cities have, the farther their borders will expand, and you will control a greater area of road/rail.
There are two other reasons we implemented the system this way. First, it basically replaces the old ZOC rules, which most of us found to be annoying (preventing you from sometimes moving into an empty square), by simply turning one's borders into a big "ZOC" which has the effect of slowing down road/rail movement. In essence, the new "ZOC" has been transmitted from the units to the cities. (I use quotes to differentiate this aspect from the ZOC fire rules added in Civ3). Second, it adds some more teeth to the cultural side of the game. The more culture your cities have, the farther their borders will expand, and you will control a greater area of road/rail.
thanks Soren
, will units keep their current ZOC , .....
have a nice day
Comment