Re: Re: Re: Deep (but not unexpected) disappointment
Well, the roads are still there, that's right. Just that you do not get any movement bonus following them, as they are pretty much equal to an open land for the invader. I can think of a good example, I believe: the US troops had to fight their way through the French bocage for days after the D-Day. There WERE roads, but they were of little help as far as the speed of their operations was concerned. Even relatively small groups of German soldiers were able to delay their movement along the roads (as roads were natural choices for the moving Allies and so were natural choices for the Germans to stick to).
I am not speaking about counterattacking German formations (which would be represented by units in Civ3), I am talking about scattered groups of German soldiers putting up fight wherever they could - something that could be described as a "hostile environment" or "hostile territory".
The same happened to Germans in the Battle of Bulge - they thrusted into the territory previously occupied by Allies. Although they were advancing rather well, they had to fight scattered US troops that naturally tried to delay the German troop progress.
Civ3 may be simplifying this a bit by not just lowering, but completely cancelling the movement bonus... but there is logic/realism behind this design decision (and keep in mind that it was primarily a gameplay balance decision).
Originally posted by Coracle
Not being able to use ROADS in an invasion is a big crock. Like most of Civ 3 it is unrealistic. Roads EXIST - UNLESS PILLAGED by your own forces. RAilroads are different as they require engineers, engines, and an entire system, along with the correct gauge.
Not being able to use ROADS in an invasion is a big crock. Like most of Civ 3 it is unrealistic. Roads EXIST - UNLESS PILLAGED by your own forces. RAilroads are different as they require engineers, engines, and an entire system, along with the correct gauge.
I am not speaking about counterattacking German formations (which would be represented by units in Civ3), I am talking about scattered groups of German soldiers putting up fight wherever they could - something that could be described as a "hostile environment" or "hostile territory".
The same happened to Germans in the Battle of Bulge - they thrusted into the territory previously occupied by Allies. Although they were advancing rather well, they had to fight scattered US troops that naturally tried to delay the German troop progress.
Civ3 may be simplifying this a bit by not just lowering, but completely cancelling the movement bonus... but there is logic/realism behind this design decision (and keep in mind that it was primarily a gameplay balance decision).
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