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  • CivIII's quality.

    First of all, Mark, please feel free to close this thread and help it die if it gets filled with spam or turns into a stupid flame war.

    In the interview thread, I inadvertantly let myself get sidetracked, and rather than take the whole thread of it's intended purpose, I thought I'd start a new thread in case anyone (especially Mark) wanted to further comment or discuss (ie argue) my point. I will state my opinion, my arguments, and rebutt some of the most common counter arguments.

    The opinion I posed: CivIII is not a quality product, and Firaxis/Infrogames should be ashamed of what they produced, or at least stop trumpeting it as a fantastic product.

    Note that I am not saying that I was ripped off by Firaxis. I am saying that CivIII is not a great game, it is a mediocre game.

    Arguments supporting my opinion (probably the normal):

    1) It was a "step-backwards", to steal a phrase of a column writer, from the direction that Alpha Centauri, and apparently Civ I and II from what I have heard/read, was going. The system was simplified, units and techs were removed, fantastic concepts ruled out completely.

    2) Replayability is an issue for many, including myself. I personally played Alpha Centauri for years, including at least a year of playing 10 hours a week. I play CivIII about 1-2 hours a week on average, although that tends to be 2-4 hours every two weeks.

    3) Many veteran Civ and Alpha Centauri players were severely dissapointed. The reason seems to be primarily 1 & 2 of course, so this point is merely a supporting point, not a point in itself. I take it as a pretty good indication of the failure of CivIII to live up to its potential though. Ask Vel or OO (known to me through AC) what there opinions are of CivIII, or better yet ask them how much they play it or if they even still play it, and you will start to get my point here. It's also kind of hard to deny that most of the articles here at Apolyton have been negative comments about CivIII (which proves to me that Mark isn't too biased )

    Arguments against my point (and rebuttals):

    1) CivIII has less bugs now than SMAC/X or CivII did, and they patched the few that were game breakers.
    1r) I agree, which is the primary reason I play CivIII. Can't deny this one, and their support has gone well so far. This may mean that they can stop supporting the game (like they did SMAC/X) and it will still be very playable.

    2) CivIII has sold millions of copies.
    2r) You find out about the quality of a product after you buy it. In addition to this, most high selling products are very low quality, designed to be bought, played for a while, then be tossed away when no longer interesting. Does this sound like a quality product to you? Apparently game reviewers are stupid enough to think yes, which is why such games can get high reviews (and continue to sell), despite low quality. Examples include CivIII, Warcraft, Diablo, Starcraft, Duke Nukem, Half-life. Note that every one of those except CivIII is realtime, and that the primary aspect of the game is multi-player.

    3) The graphics were improved.
    3r) Are you going to be bought off by a graphics designer? And how does this balance out the lower design quality elsewhere?

    4) The AI was improved.
    4r) This is debatable. First, the AI does not do well in the later game. Second, this comment begs the question was the AI improved or the game dumbed down to the point where it seemed improved?

    5) Firaxis was forced to an early release by Infogrames, and has done a wonderful job patching the flaws this caused.
    5r) How does an early release in any way indicate a quality product? Even if the bugs are later patched, there are bound to have been dozens or more design improvements left out.

    6) Firaxia/Infogrames had to consider mass market appeal to stay in business.
    6r) Which certainly explains why the game is dumbed down. This argument is, like #5, an explanation for why CivIII is a failure, not an argument that it is not.

    7) If you don't like CivIII why don't you go play something else and get the hell out of this forumn?
    7r) Several points here. I don't hate CivIII, I just think it's quality leaves much to be desired, especially considering what it could have been! I prefer playing it SMAC/X currently because I finally got tired of that game, and I wanted to play a game that I will only play a couple of hours a week. With SMAC/X, I can't stop (1 more turn syndrome). CivIII is a passable game, and it doesn't demand commitment. Furthermore, while I am playing it, I would like to discuss certain issues and aspects of the game with other players.

    My basic point, overall, is that CivIII severly failed to live up to it's potential, Firaxis sold out quality to mass market appeal (and incidentally sales), and that just because I believe this doesn't mean that I can't play the game, like certain aspects of it, and (hopefully) get along with most of the posters on this forumn.

    I'm not a generally a huge whiner. But I know when I see a sell out, and I get very annoyed by those who trumped CivIII as a fantastic game, the pinacle of it's kind, and refuse to accept a different point of view. If you are going to be blind (from my point of view of course) to this, that's your perogative, but please stop belittling those who see it in it's full. Feel free to argue your side, but flaming or complaining about whiners makes you look like a lesser man in many cases.
    Fitz. (n.) Old English
    1. Child born out of wedlock.
    2. Bastard.

  • #2
    I appreciate your opinion, and others like it that have been voiced. Speaking of experience from being 'in the business' I can tell you that product decisions and release times are driven solely by the needs of the marketing department and - of course - the needs of the fiscal quarter. Until you realize that business does not cater to the consumer's need foremost, you will always be disappointed. I have given up. Many talented developers are either leaving the field, making their own creative outlet, or putting up with it. Those putting up with it are not at their best because they have become fixers, not creators.

    Its about the $$$.

    And you all know you are going to buy the expansion...and Civ 4...and Civ 15.

    Just stop spending your discretionary income and - in addition to bringing the country to its knees - you will see some changes made.

    Comment


    • #3
      Ok, Fitz, fair enough. I disagree. I think it is a quality game, and I DO feel the "one more turn" syndrome.

      The main difference between (most of) those who like the game or are ok with it and (most of) those who are disappointed or infuriated, seems to be whether or not they played & enjoyed SMAC. I tried it out and didn't like it. Therefore, the failure to include various features from it doesn't faze me much, though I can see the merits of features that didn't make it into CivIII (particularly when discussing the UN, which is woeful).

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        Re: CivIII's quality.

        Originally posted by Fitz
        The opinion I posed: CivIII is not a quality product, and Firaxis/Infrogames should be ashamed of what they produced, or at least stop trumpeting it as a fantastic product.
        Hmm. Perhaps a better way to summarize would be that CivIII is not the quality product the veterans (and dare I say, elites and GLs ) had hoped it might be. It really doesn't suck, and I can kind of see how it could bring new blood into the fold, but for you and for me, who doubtless have fond memories of holding Moscow, Kiev, and three or four other Russian towns hostage with nukes while extorting huge sums of cash from Uncle Joe in Civ1, there's something more that we need.

        How was that for diplomatic double-talk!

        Originally posted by Fitz
        It was a "step-backwards", to steal a phrase of a column writer, from the direction that Alpha Centauri, and apparently Civ I and II from what I have heard/read, was going. The system was simplified, units and techs were removed, fantastic concepts ruled out completely.
        One of the big selling points, in my mind at least, for SMAC was the diplomatic model, be it in the form of simply being able to request that a warring faction call off its hostilities with a third party, or the jockeying for power in the Planetary Council. The realms that were open to you there...ahem...pleased me mightily, to coin a phrase. As far as I'm concerned, the inclusion in CivIII of a diplomatic model similar to SMAC would have been enough for me to tip the scales.

        But then, I was always easy to please.

        Comment


        • #5
          i played smac, enjoyed it greatly
          i play civ3, enjoy it greatly
          "Imagination is the only weapon in the war against reality" Jules de Gaultier, French writer

          Comment


          • #6
            khryon, perhaps indeed that is a better way to put it. But I think that a step backwards is a step backwards, regardless of who is actually aware of it. Just because a new comer to the fold doesn't realize what he is missing doesn't mean that the missing stuff is excusable.

            Arrian, I'm glad to hear that you've managed to find the one more turn syndrome, and would be interested at some point to hear (or be reminded of, since I think I've seen it before) of your reasons for disliking SMAC/X. Not much I can say to argue with your post really.

            Alrighty Then, I am unlikely to buy the Civ XP, unless I hear fantastic things about it first here. Or unless all my normal SMAC/X MP buddies decide as a group to get it, which is unlikely given the recent release of NWN (another Infogrames release too rushed). I certainly wont buy anymore Firaxis Civ/Smac games without waiting a couple of months, play testing it first on someone elses copy, and carefully perusing the opinions of it. I'm also sorry to hear you've been so jaded, but maybe I am too in some ways.

            To add a new refutation to the debate, Marg (IIRC) pointed out the "number of strategies being devised". I must say that I have already taken the "CivIII stratagy" forum as further proof of my point. The stratagies that could be devised mostly have, and the number of new ones being developed are rapidly petering out. Compare and contrast that to how long the SMAC/X stratagies flowed and evolved, and you can easily see the fact that CivIII is a simpler, less enthralling, and less deep game. Both games have a easy surface layer for the newcomer to deal with, but you can delve for a long time in SMAC/X, but you soon run out of newness in CivIII without going to rather extreme measures.

            Not that I'm not trying to find as much newness, depth, and enthrallingness as possible in CivIII.
            Fitz. (n.) Old English
            1. Child born out of wedlock.
            2. Bastard.

            Comment


            • #7
              Fitz, I concur with you about the newbies thing. Just didn't make that clear for some reason.

              I obtained CivIII as a gift, so I couldn't beat the price. I honestly don't mind playing it, and I really think that one or two of the things they introduced were good ideas--strategic/luxury resources and, to a lesser degree, culture--but I admit that SMAC has once more seen the light of day in my house. CivIII doesn't get as much play as its predecessors, though.

              Okay. My pizza dough's probably risen enough. Dinner calls!

              Comment


              • #8


                Someone please close this thread before its out of control. Please. I'm begging you.
                Eventis is the only refuge of the spammer. Join us now.
                Long live teh paranoia smiley!

                Comment


                • #9
                  Re: CivIII's quality.

                  Originally posted by Fitz
                  The opinion I posed: CivIII is not a quality product, and Firaxis/Infrogames should be ashamed of what they produced, or at least stop trumpeting it as a fantastic product.

                  Note that I am not saying that I was ripped off by Firaxis. I am saying that CivIII is not a great game, it is a mediocre game.
                  Your opinion granted. Although mine is completely different. I consider Civ3 a quality product, certainly one of the best in the genre.

                  Originally posted by Fitz
                  1) It was a "step-backwards", to steal a phrase of a column writer, from the direction that Alpha Centauri, and apparently Civ I and II from what I have heard/read, was going. The system was simplified, units and techs were removed, fantastic concepts ruled out completely.
                  This somehow assumes that SMAC was a "step-forwards" from Civ2... As I have already written in another thread, I did try SMAC, but never become fond of it. For me, SMAC was a "step-sideways". Yes, the game incorporated lots of new, creative ideas. Alas, not all of them suited my taste... I quitted playing SMAC after about 20-25 hours. I still enjoy Civ3 a lot after maybe 200-250 hours...

                  Originally posted by Fitz
                  2) Replayability is an issue for many, including myself. I personally played Alpha Centauri for years, including at least a year of playing 10 hours a week. I play CivIII about 1-2 hours a week on average, although that tends to be 2-4 hours every two weeks.
                  Originally posted by Arrian
                  The main difference between (most of) those who like the game or are ok with it and (most of) those who are disappointed or infuriated, seems to be whether or not they played & enjoyed SMAC. I tried it out and didn't like it. Therefore, the failure to include various features from it doesn't faze me much, though I can see the merits of features that didn't make it into CivIII (particularly when discussing the UN, which is woeful).
                  Arrian is right, I guess. I have always been wondering why so many people expect Civ3 to be SMAC2. I do not think it was ever supposed to be SMAC2. It has always been designed to be Civ3 and there is certainly more of a common stuff in Civ2 and Civ3 than in SMAC and Civ3. I am personally happy to see many of the SMAC concepts left out, as I did not like them. I appreciate new Civ3 concepts like culture and resources a lot more.

                  Originally posted by Fitz
                  3) [...] It's also kind of hard to deny that most of the articles here at Apolyton have been negative comments about CivIII
                  Well, I would not be THAT sure about this. I have been following the forums for months and I would not dare to summarize my impressions in this way - however, it is true that the non-satisifed players were vehement in expressing their minds here. Besides, the number of posts is not very relevant - I believe we should rather think of how many people post positive articles and how many posters present the rest with negative opinions (hey, Coracle, where is your post? this thread still lacks one... )

                  Also, I am quite confident that if we dig through the forum archives, we would find that LOTS, if not most of the negative posts were addressed in the patches and can no longer be considered valid.

                  Originally posted by Fitz
                  1) CivIII has less bugs now than SMAC/X or CivII did, and they patched the few that were game breakers.
                  1r) I agree, which is the primary reason I play CivIII. Can't deny this one, and their support has gone well so far. This may mean that they can stop supporting the game (like they did SMAC/X) and it will still be very playable.
                  Can this be called a "rebuttal"? More of an approval, isn't it?

                  Interesting enough, especially this point could be taken as the closest-to-objective measure of whether a game is a quality product or not. With a game, its main concept and tens or hundreds of interdependent subconcepts are something that is difficult to call "good" or "bad", "quality", "mediocre", or "inferior", simply because some people like this or that, while some people don't. Just the fact that some people don't does not mean it could not be a quality product.

                  On the other hand, the number of bugs is definitely something that is not influenced with players' personal preferences. And in this aspect, Firaxis did a very good job. The game is now pretty stable and very few real bugs still hang around.

                  A game with that few bugs, a game that will "still be very playable" (your words) even with no more support, is IMHO a quality product.

                  Originally posted by Fitz
                  2) CivIII has sold millions of copies.
                  2r) You find out about the quality of a product after you buy it. In addition to this, most high selling products are very low quality, designed to be bought, played for a while, then be tossed away when no longer interesting. Does this sound like a quality product to you? Apparently game reviewers are stupid enough to think yes, which is why such games can get high reviews (and continue to sell), despite low quality. Examples include CivIII, Warcraft, Diablo, Starcraft, Duke Nukem, Half-life. Note that every one of those except CivIII is realtime, and that the primary aspect of the game is multi-player.
                  Well, the point here is that you can't really sell a million copies unless the public is generally satisfied with the game. A million copies is way too much to attribute to positive reviews only - you need the positive word of mouth to get to this level, I believe. I am not very sure if your examples were of low-quality overrated games... I personally played Warcraft, Diablo, and Duke Nukem and I have found all of these games of high quality and much fun.

                  Originally posted by Fitz
                  4) The AI was improved.
                  4r) This is debatable. First, the AI does not do well in the later game. Second, this comment begs the question was the AI improved or the game dumbed down to the point where it seemed improved?
                  For me, this is not debatable. I have spent hundreds of hours playing Civ2 and 200+ hours playing Civ3 and I am 100% positive that the AI in Civ3 is way better than in Civ2. Period. I do not think that the other part of your rebuttal is relevant. Even if the game was really somehow dumbed in order to have the AI perform acceptably, it would have been a wise decision. What good is a single-player strategy game that has tons of great concepts in it, if it has an AI that is simply unable to make meaningful use of them? Veteran players would still be waiting for the multiplayer edition to fully enjoy it (just like they are now...).

                  Originally posted by Fitz
                  5) Firaxis was forced to an early release by Infogrames, and has done a wonderful job patching the flaws this caused.
                  5r) How does an early release in any way indicate a quality product? Even if the bugs are later patched, there are bound to have been dozens or more design improvements left out.
                  The early release and the induced bug patching has very little to do with the quality of the product as it stands now (which is what we are talking about, I assume). IMHO, it is a different story - yes, if Firaxis worked on Civ3 for two more years, they might have released a true gem in the end, instead of "just a quality product". On the other hand, if Firaxis worked on Civ3 for two more years, they might have gone bankrupt, releasing nothing at all. Business is merciless, Fitz - I am in it, too, and you can't imagine how often I feel miserable about not having one more month... Especially with creative projects, there MUST be a line where you stop, otherwise you can improve your product forever, never releasing it and never making a single penny out of it.

                  Originally posted by Fitz
                  6) Firaxia/Infogrames had to consider mass market appeal to stay in business.
                  6r) Which certainly explains why the game is dumbed down. This argument is, like #5, an explanation for why CivIII is a failure, not an argument that it is not.
                  Well... a failure... from your point of view (and for many veteran Civ2/SMAC players), it may look like a failure... for lots of others (like me, Arrian, and thousands of others), it is a great game... for Infogrames, it is a bestseller making lots of money... for Firaxis, it is such a success that they even care to continuously patch the program, not only fixing bugs, but even fine-tuning the game itself... Apparently, everybody has his own measures to distinguish between a success and a failure. As with #5, I do not think this is a point relevant to the quality of the game. It is something relevant to the complexity of the game, which might have really been dumbed to appeal to mass market (ok, I admit - I am probably also part of this mass market ).

                  Originally posted by Fitz
                  7) If you don't like CivIII why don't you go play something else and get the hell out of this forumn?
                  7r) Several points here.
                  This is a bit unfair. Civ3-advocates use such wording only when addressing people that keep posting the same silly stuff all the time, bringing nothing new and just repeating "Civ3 sucks" over an over, often including personal insults to the advocates or even Firaxians.

                  Originally posted by Fitz
                  With SMAC/X, I can't stop (1 more turn syndrome). CivIII is a passable game, and it doesn't demand commitment.
                  Fitz, I wish I could feel the same way about Civ3. I really wish. That would help me live a more productive life... But seriously, I do feel the one more turn syndrome with Civ3, no doubt.

                  Originally posted by Fitz
                  My basic point, overall, is that CivIII severly failed to live up to it's potential, Firaxis sold out quality to mass market appeal (and incidentally sales), and that just because I believe this doesn't mean that I can't play the game, like certain aspects of it, and (hopefully) get along with most of the posters on this forumn.
                  OK, here is my basic point:

                  What the "potential" really means, is debatable. The potential may be what a game could be if designed for the hardcore TBS players, with an unlimited budget and unlimited amount of time. From this point of view, yes, Civ3 is an ultimate failure, I must admit.

                  However, that definition of potential is, of course, unrealistic. Firaxis had to design the game for mass market (it is about money, money, and money again), with a limited budget and limited amount of time. Having this in mind, Civ3 lives up to the potential very well.

                  It seems to me that your point of view can be expressed like "it is not good enough", while mine as "it is great, but could certainly be even better". I do approve many of the complaints heard in the forums, I do not feel really blind, if I am to use your wording. Yes, there are dozens of improvements I could think of. But what Firaxis did with Civ3 seems like a very good job to me. I can't help myself but consider Civ3 a quality product.

                  As someone following the forums, you must be aware of the fact that there are people who like the game and that there are others who don't. I guess a simple poll like "Do you think that Civ3 is a quality product or not?" would be of more use than yet another thread discussing this issue in thousands of words. All of your points (a "step-backwards", replayability, veteran players being disappointed) are based on your subjective feelings/ratings, just as my rebuttals are. We can't persuade each other that we are right - we simply feel different about the game. And so it is going to be... no matter how many threads there will be about the issue.

                  Originally posted by Fitz
                  To add a new refutation to the debate, Marg (IIRC) pointed out the "number of strategies being devised". I must say that I have already taken the "CivIII stratagy" forum as further proof of my point. The stratagies that could be devised mostly have, and the number of new ones being developed are rapidly petering out. Compare and contrast that to how long the SMAC/X stratagies flowed and evolved, and you can easily see the fact that CivIII is a simpler, less enthralling, and less deep game. Both games have a easy surface layer for the newcomer to deal with, but you can delve for a long time in SMAC/X, but you soon run out of newness in CivIII without going to rather extreme measures.
                  Well, the number of strategies... something I tend to agree with. However, my explanation of the fact is a bit different. I believe that there are less strategies leading to the victory in Civ3, because the game is well balanced. You can't simply emphasize one aspect of it, while ignoring others - you really need to pay attention to everything in Civ3. However, again - that is my experience only...

                  Comment


                  • #10
                    Good thread, and good points raised on both sides (and the discussion has been civilized too! Kudos to everybody for that!)

                    My opinion of the game is pretty well documented here, so I'll avoid a re-hash as much as possible....IMO, it's a good game that didn't live up to the legacy of its forefathers. A good game in a family of great games. That, combined with the design decisions made to simplify the game make it fun for me to play, but not compelling to play (recently, I have been finding a good deal of enjoyment in participating in the "mini-tourneys" posted on the strategy forum....it's nice to do comparisons of approaches).

                    The new concepts are good concepts. With slightly different implementation, they coulda been GREAT concepts.

                    With slightly different implementation, and more careful consideration given to the tech tree(s), there could have been a pool of strategic choice in the game that was both wide and deep.

                    There isn't, and that's too bad....cos there coulda been.


                    -=Vel=-
                    (who HEARTILY agrees, by the way, the the condition of the game immediately upon release--the game I paid sixty bucks for....one of the "Limited Edition" people who got lured in by the prospect of those "designer's notes"--was NOT, by any stretch of the imagination, a quality product, and after the shine of newness wore off, it got exponentially more difficult to support it...UGH)
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                    Comment


                    • #11
                      I've never played SMAC, so I don't know what I'm missing. Overall, I agree with Vel - Civ3 is good and what's so frustrating is that it's so close to being mind-blowing great. I have two main criticisms:

                      1) AI does quite well pre-RR when the equally spread defense and huge stack offense is really the best option most of the time. Once RR and arty comes into play, or even cavalry, the AI is poor. Also the AI does not do a good job of taking out strategic resources, which are so key to a war more than a few turns long. I don't really blame Firaxis much, combined arms warfare is very complex (that's why staff colleges in the Army are so long). MP will cure all this. The ideas of luxuries and strategic resources are excellent and fairly well-implemented. In MP there will be lightening strikes deep into enemy territory against strategic resources with quick, overwhelming combined arms attacks on border/coastal cities. I think modern warfare in Civ3 will be fantastic.

                      2) The idea of alternative victories, particularly cultural, is good, but poorly implemented. The score only reflects domination, and the game is too military oriented. More complex diplomacy (apparently in SMAC) along with varied victory conditions would really add to the depth of the game. For example, economic domination of some sort would be interesting, and tie into the commercial trait. Having civs with different attributes and UUs was a good idea - it would be a great idea if it tied into different victory and scoring conditions.

                      Bottom-line - a good game with (probably unavoidable) replayability as single-player. Assuming lenght of later turns can be limited and game-play accelerated, MP should be a *great* game.

                      Comment


                      • #12
                        people seem to be forgetting one more critical aspect to the game's inability to satisfy the hard-core gamers....processing speed. Look at the the large number of people complaining about the amount of time between turns. people want the AI to do all these intelligent things while playing 16 civs on a huge map with only a few seconds between turns...all on a p2-400. Life is about tradeoffs and the tradeoffs in gaming is that games will always come out of the box dumbed down for mass appeal. Great games give you the abilities to mold the game to your personal tastes.

                        My only major complaints about the game are that some of its cheats are annoying (settler diahhrea, knowing the entire map, hard coded values) and that the AI is fairly useless after RR. i cant wait to get the editor so that my limited free time can be used more productively on a mod.

                        For the record, i never played smac. I played civ2/ctp/ctp2 and civ3 blows them all away in my opinion.

                        Comment


                        • #13
                          1 million + copies sold as single-player.

                          Watch what happens with PTW...

                          I believe, maybe it's just me, that Firaxis understands that it is at the forefront of a new development paradigm.

                          You can't condemn Civ3 in entirety because it isn't DONE yet... won't be until Civ3.9999.

                          My guess is that the development path for Civ3 will include everything up to massive persistent worlds, which will be Civ4. Think about how much more that means adding... And much of it will come from here and CF.

                          Some customers may not like it, but that's the way it is. Has Firaxis communicated this effectively... nope, but they're learning.

                          Dare I say it? Look at the Sims.

                          It's a brave new world (multiple puns intended).
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #14
                            I feel like I got my money's worth out of Civ3 but the game is still something of a dissappontment to me. Oh, it's better then Civ2 but only by a small margin and that is the most disappointing part.

                            Civ2 was a quantum leap ahead of Civ1 in graphics, enterface, complexability, depth, and design. I can't say the same about Civ3 vs Civ2. That's just my two cents...
                            Try http://wordforge.net/index.php for discussion and debate.

                            Comment


                            • #15
                              My belief when it comes to playing games is that I take them out of the box, install them and play them on its merits. The people who are disappointed with Civ3 have built up a HUGE expectancy of what Civ3 should be and have developed those ideas over five years (or since civ2 was released).

                              I bet there were hundreds or even thousands of threads in the civ2 forums talking about what civ3 should be and contain. Obviously when people start imagining what civ3 is going to be like and hope for this thing or that thing, and what is released isn't what they have been dreaming about then of course people are going to be disappointed.

                              I look at civ3 this way. I started playing it and played it on it's merits. So I learnt to start expanding quickily, I learnt how to use culture, I learnt how to use my Golden Age, how to use my UU, how to conquer civs quickily, and basically how to play civ3 for what it is. I don't like thinking about what a game could of been and dwell on it forever and then come here and compain. I play the game that comes out of its box and thats that (with patches of course).

                              Love civ3 and believe it will be a great game.

                              BTW only real-time game I enjoy is the Warcraft serious and next week the release of Warcraft3 is out. Hope we get it in Oz on the same day as the rest of the world. I read that they used 5000+ beta testers on it!!!! Damn!!!!

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