Ever get tired of never learning this game and asking tons of questions? Oh, well here goes, again. Curious as to what the normal learning curve looks like.
chieftain
need to learn basics of game
chieftain->warlord
new lessons that need to be mastered
-- happiness
-- basic diplomacy
warlord->regent
new lessons that need to be mastered
??
??
regent->monarch
new lessons that need to be mastered
??
??
monarch->emperor
new lessons that need to be mastered
??
??
emperor->diety
new lessons that need to be mastered
??
??
Just started my first regent level game. It is feeling strange. Here is what I am discovering:
1. typical avg start
-- 1:2 civs on continent.
-- only 1 luxury on start continent
-- no horses!!
-- no navigation beyond continent without sacrificing galleys
2. early archer gambit works just as well at regent as at warlord
3. problems increased
-- corruption
-- happiness
-- improvements build order delayed
4. resulting play changes
-- may change standard expansion build order to deal with corruption and happiness
-- may delay transition out of depositism in order to count military as one happy face
-- courthouses are suddenly much earlier in build order
-- coliseums are now included in build order
-- FP must be built ASAP, early in middle ages
-- if switch to republic too early, happiness slider needs to move from 10 to 30%
-- management of city production balance needs to reviewed at least every two turns
-- no longer can switch between war for techs and research techs but must plan on trading or purchasing techs.
-- have to start sacrificing pop for build queue
Questions:
1. Are these normal reactions to this level jump?
2. What are the key new skills to acquire at regent level?
3. Suggestions?
4. Aside, how did my status change from "settler" to "prince", number of posts?
chieftain
need to learn basics of game
chieftain->warlord
new lessons that need to be mastered
-- happiness
-- basic diplomacy
warlord->regent
new lessons that need to be mastered
??
??
regent->monarch
new lessons that need to be mastered
??
??
monarch->emperor
new lessons that need to be mastered
??
??
emperor->diety
new lessons that need to be mastered
??
??
Just started my first regent level game. It is feeling strange. Here is what I am discovering:
1. typical avg start
-- 1:2 civs on continent.
-- only 1 luxury on start continent
-- no horses!!
-- no navigation beyond continent without sacrificing galleys
2. early archer gambit works just as well at regent as at warlord
3. problems increased
-- corruption
-- happiness
-- improvements build order delayed
4. resulting play changes
-- may change standard expansion build order to deal with corruption and happiness
-- may delay transition out of depositism in order to count military as one happy face
-- courthouses are suddenly much earlier in build order
-- coliseums are now included in build order
-- FP must be built ASAP, early in middle ages
-- if switch to republic too early, happiness slider needs to move from 10 to 30%
-- management of city production balance needs to reviewed at least every two turns
-- no longer can switch between war for techs and research techs but must plan on trading or purchasing techs.
-- have to start sacrificing pop for build queue
Questions:
1. Are these normal reactions to this level jump?
2. What are the key new skills to acquire at regent level?
3. Suggestions?
4. Aside, how did my status change from "settler" to "prince", number of posts?
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