1 - I'd like to be able to link trading to reputation. In a scenario, I'd like to include a controversial luxury (or resource) such as cocaine. I *can* trade cocaine at any time, and in fact make a mint on it, but the civ I'm supplying it to wouldn't exactly love me for it.
Also, the moment I do, my waste and corruption increase, as it does for my trading partner.
It's also possible this might be more easily accomplished by using spy missions to supply cocaine to another civ. They need to figure out its you that's responsible for their society's ills before they figure out you're the one they need to kill.
2 - Resources or luxuries that disappear progressively... not to pop up elsewhere. Imagine the world running out of iron - do you build all the swordsmen you can, or devote yourself to science, to move on to units that don't require iron any more?
3- I've said this before, but I'd like animals to not stick around huge cities throughout history. Cattle should disappear just like iron does. If you build a city of 1 million people, why would that herd of horses stick around? Sugarcubes? I don't think so. Animals migrate.
Also, the moment I do, my waste and corruption increase, as it does for my trading partner.
It's also possible this might be more easily accomplished by using spy missions to supply cocaine to another civ. They need to figure out its you that's responsible for their society's ills before they figure out you're the one they need to kill.
2 - Resources or luxuries that disappear progressively... not to pop up elsewhere. Imagine the world running out of iron - do you build all the swordsmen you can, or devote yourself to science, to move on to units that don't require iron any more?
3- I've said this before, but I'd like animals to not stick around huge cities throughout history. Cattle should disappear just like iron does. If you build a city of 1 million people, why would that herd of horses stick around? Sugarcubes? I don't think so. Animals migrate.
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