I was wondering how many of you guys plant spies? When ever I try atleast one or two civ's find them when I try to get them in thier and their attitude goes from graciuos or polite to annoyed. I haven't even tried in my last couple of games because of this.
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Re: Spies
Originally posted by delsolsi
I was wondering how many of you guys plant spies? When ever I try atleast one or two civ's find them when I try to get them in thier and their attitude goes from graciuos or polite to annoyed. I haven't even tried in my last couple of games because of this.Blah
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The good old Civ2 spies were overpowered.
I'm glad to see spying abstracted into a management style system where you don't see the spies but can call on their services.
That said, I think a few modifications can be made on spying, including lowering the cost of gathering intelligence. I understand the high cost of actual sabotage, but intelligence gathering need to be cheap enough to be used. And from what I gather, most people choose not to use their spy agency to gather intelligence because of the high cost.
I also think the spy agency should be available 2 to 3 techs sooners. It comes too late in the game.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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Originally posted by dexters
The good old Civ2 spies were overpowered.
I´d like to see a compromise - on the one hand, a "management style system" like we have now to do certain tasks, on the other some units like special agents or commando units which can execute some special ops like sabotage, covered action during a "cold war" etc. They should be not too powerful to avoid the civ2 style "diplo-armies"...Blah
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if succesfull there quite usefull...
btw, you can even use as a provocation. let the AI declare war on you. try to have some mpp. this way it can be very usefullIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Espionage with the standard rules is insanely overpriced, and not very effective - unless you want to provoke another civ into declaring war on you so you can conquer them. The AI falls for that one every time.
Exposing an enemy spy is a real waste of time as if there is NO spy there it always causes an incident, which is illogical.
A spy in the enemy capital can tell you about their military. But it's not worth the effort; I can figure out his strength, approximately, in other ways.
Give me back Civ 2 spies, and caravans, instead of the tedious abstractions they've become in Civ 3.
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God, Caravans? Civ 2 spies?
Coracle, you've just discredited yourself as an objective critic of Civ III. What you're suggesting is a Civ II expansion game, not Civ III, a game that for better or worse, is expected to play differently and introduce new things.
I hated the Caravans in Civ 2. It was a nightmare to move them around in the late game, let alone keep track of all the optimal trade routes. The overpowered spies and the ease with which anyone can deal a blow against the enemy make Soren's much maligned AI look like Deep Blue.
Keep playing Civ II. If your ideal for Civ III is something like Civilization II, it is a step back and most people here would rather not have anything to do with it.Last edited by dexters; June 23, 2002, 23:26.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
Visit my WebsiteMonkey Dew
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The consensus is there, some people here just have a rather draconian view of how Firaxis should go about fixing it.
I personally want to push for cheaper intelligence gathering -- that means cheaper and more success in planting spies -- but if they want to keep sabotage missions expensive, i'm all for it. those stuff are too easy to exploit if made cheap.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
Visit my WebsiteMonkey Dew
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In Civ2 you could buy cities relatively cheap but in Civ3 you need to launch a propaganda campaign that costs a lot and I haven't found it to work. Might only use spies if I can't get the other civ to declare war on me. Otherwise avoid as no real reason for needing them.
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Re: Spies
Originally posted by delsolsi
I was wondering how many of you guys plant spies? When ever I try atleast one or two civ's find them when I try to get them in thier and their attitude goes from graciuos or polite to annoyed. I haven't even tried in my last couple of games because of this.
But otherwise, I do agree that the mechanics of spying does not appeal to me and I avoid it almost entirely. The spies in Civ2 were very overpowered, that is right, but fun to use... spying in Civ3 is not fun.
I support the idea of lowering the cost of intelligence gathering, while maintaining sabotages expensive. As for propaganda, I do not really know - honestly, I have never tried to get a city using propaganda... as for me, Firaxis could leave this feature out and I would not notice.
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