So I was sitting in the bathtub, when my thoughts turned to Sid Meier's Alpha Centauri ("SMAC" to its friends), and the number of bugs still lingering in the game. The worst of which was known as the "Stockpile Energy" bug (SMAC's equivalent of Civ 3's "Wealth"), and to my horror I realized it, or rather its converse, probably still exists in Civ 3. I ran downstairs to test, and it's confirmed in 1.21f.
Here's the bug: Set a city to Wealth. Commerce happens at the BEGINNING of upkeep each turn, before food/shields are processed in any city. So at the first Zoom To City chance you get, scroll ahead in the city list (by pressing right-arrow) and change a Wealth city to something else. Voila - you got credit for BOTH the money from Wealth and the shields for that turn. To make it even worse, when you switch off Wealth, you seem to get the Wealth income as shields in the box for free as well!
If the city was producing 80 shields, you'd get 20 gold income, 20 shields in the box when you switched off Wealth, and then it would produce the 80, all on the same turn. This obviously needs to get patched...
Was this known? I haven't heard of it before.
Here's the bug: Set a city to Wealth. Commerce happens at the BEGINNING of upkeep each turn, before food/shields are processed in any city. So at the first Zoom To City chance you get, scroll ahead in the city list (by pressing right-arrow) and change a Wealth city to something else. Voila - you got credit for BOTH the money from Wealth and the shields for that turn. To make it even worse, when you switch off Wealth, you seem to get the Wealth income as shields in the box for free as well!
If the city was producing 80 shields, you'd get 20 gold income, 20 shields in the box when you switched off Wealth, and then it would produce the 80, all on the same turn. This obviously needs to get patched...
Was this known? I haven't heard of it before.
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