Announcement

Collapse
No announcement yet.

It's just sad that the AI is not so good

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    response to original post

    This is to the original post from jimmytrick.

    You say that the AI only defends with a handful of units even though it has hundreds????

    In every game I have played, the AI threw every last unit it had against me. I specifically remember getting pissed because I thought that a stack of 8-10 units could withstand any attack the AI could muster. But then, I was waiting for about 10 minutes as the AI just advanced many dozens of units onto my forces.

    My conclusion is that if the AI has the forces to kick your ass, they WILL use them.

    "Handful of units out of hundreds"......bah...maybe the CD I got is programmed differently from yours.
    While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

    Comment


    • #47
      Maybe it is. I have never had a strong position overun in the modern age. I have seldom had a strong position assaulted except in counterattacks, which sadly, are launched piecemeal.

      Maybe there is some random element at work. I am still waiting to see some of these miracles.

      Comment


      • #48
        I have seen the AI use his RR, Privateers, Ships to bombard my coast, Units that it withdrew with 1hp for healing, massive attacking, diverting attack, upgrade its units, build a lot of city improvements and many more little things that make me go WOW!

        Now that looks to me as an improvement from Civ 2 but that was never the question right?! But the AI is the best I have seen, sure it can be improved, everything can and will. But for the purpose of the game the AI is very good.

        The AI should be improved when it comes to assesing a potential threat, its "diplomatic" & "foreign affairs" ministers should also be able to see more than balck or white.

        Last but not least some of the things that we don't like about the game we can mod and like Civ2 make it more unique in that it will be adjusted to our playstyle.

        I find that great. Thanks Firaxis for giving us the best Civ as of yet and of course for listening to our board!
        Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
        Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
        Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

        Comment


        • #49
          THough I do not aggree with all the complaints about the AI I do think it could have been done a lot better.
          Also it is the one thing Fraxcis does not seem interested in adding to in patches or exspansion packs
          I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

          Comment


          • #50
            Originally posted by panag
            its intresting to let the AI and you start sometimes with 4 techs and 1000 gold , you learn a lot from it , ....

            a lot can de done with putting the default level of the AI at deity , .....
            maybe I'll try it once. However, the early game still is most intimitading to me, I'm a bit hesitant to make matters worse by adding technologies from the start... one of the biggest goals in ancient times is to keep up with technology, or at least to not get hopelessly behind.

            BTW, I made a mistake earlier; I was playing at emperor, not monarch. Haven't tried monarch in while, but somehow I'm still confusing the two.

            DeepO

            Comment


            • #51
              I think that one of the factors in how the AI fights wars is its calculation of its strength relative to you. If the AI is "stronger" it will perform specific actions that it wont do if "weaker". In my very first game of civ3 (1.07) the AI used arty effectively (it was way ahead). After that I've rarely seen it (possibly because I'm not so far behind strength-wise). I've also seen the AI use a coordinated battleship-marine-land unit attack, again the civ that did that was attacking a vastly weaker force. After that success it attacked me with the same strategy and almost broke through my defenses.
              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
              If any man be thirsty, let him come unto me and drink. Vampire 7:37
              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

              Comment


              • #52
                Originally posted by DeepO


                maybe I'll try it once. However, the early game still is most intimitading to me, I'm a bit hesitant to make matters worse by adding technologies from the start... one of the biggest goals in ancient times is to keep up with technology, or at least to not get hopelessly behind.

                BTW, I made a mistake earlier; I was playing at emperor, not monarch. Haven't tried monarch in while, but somehow I'm still confusing the two.

                DeepO
                hi ,

                , no problem , so do you find there is a clear difference between level's , some people try to say it's not , ....

                one thing is clear , the AI is somehow the best at his "deity" level , it seems that when you start with the same amount of units , either 1 or 25 , the AI is more intresting at the deity level , ....

                what do you say , ....

                have a nice day
                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                Comment


                • #53
                  One (very simple!) thing I would like to see is making the AI a tad less mechanical when it comes to diplomacy. I move a unit into AI territory, it is guaranteed to ask me right away to "get the hell outa here", I would much rather it did it randomly, say a 40% chance of asking you to leave for every turn your in the territory, note that %age should be higher for agressive civs and lower for less-agressive civs. Also it'll still only ask once, then wait for a random number of turns and evict you....

                  Comment


                  • #54
                    Originally posted by Blake
                    One (very simple!) thing I would like to see is making the AI a tad less mechanical when it comes to diplomacy. I move a unit into AI territory, it is guaranteed to ask me right away to "get the hell outa here", I would much rather it did it randomly, say a 40% chance of asking you to leave for every turn your in the territory, note that %age should be higher for agressive civs and lower for less-agressive civs. Also it'll still only ask once, then wait for a random number of turns and evict you....
                    hi ,

                    , its always intresting that when you move one square inside his territory the AI start to scream "fire" , ...but when he does it with you , you have to ask them many times before they do , .....

                    that should be fixed , or there should be more options to that .

                    when you ask the AI a certain number of times he declares war , and in between his attitude towards you becomes , well , "less positive" , .....but your attitude towards him can not be changed , ...

                    have a nice day
                    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                    Comment


                    • #55
                      A few thoughts...

                      It took over 50 years for 1000s of programmers to build an AI that could defeat the best human at Chess, and Chess has very few moves to program (on only an 8x8 board to boot) compaired to Civ III or any other wargame for that matter. Been there, done that...

                      However, it is possible to use the latest in Decision Science, Game Theory, and Statistics to design a game that can defeat most humans (and learn from them, BTW). Since you control all the rules in the design (not possible in Chess), you simply design the game to make it the hardest for humans to work against (people do NOT think statistically) - but this simply has not been done in Civ III.

                      Can a much better AI be designed? Absolutely; the US military has done some of this, but it will take a new game design, probably from the ground up.

                      But the real question is, will you (the general public) keep playing an AI that kicks your a$$ every time like the best Chess games do today? ...I think folks might not.

                      People like to win...

                      Comment


                      • #56
                        Originally posted by Geekinstein
                        Can a much better AI be designed? Absolutely; the US military has done some of this, but it will take a new game design, probably from the ground up.

                        But the real question is, will you (the general public) keep playing an AI that kicks your a$$ every time like the best Chess games do today? ...I think folks might not.

                        People like to win...
                        Right on Target. I do not think that it would be any fun to get my butt kicked every time.

                        The AI is not perfect but it's a very good one and give s a decent challenge, if it was much harder or it could learn from playing I would have to stop playing because:

                        A. As stated above it would be kicking my butt.
                        B. and more importantly, I cannot afford a divorce at this time

                        It's not as bad as some people make it look. It's just a game, a game that I love and have played for more than a decade now.
                        Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
                        Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
                        Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

                        Comment


                        • #57
                          But, the AI could really be improved quite a bit by a little bit of randomness here and there.... it's too mechanical... and unnessecarly so. Particulary at lower difficulty levels it could afford to use some "sub optimal" decisions thus making it appear more 'human', at higher levels it would also help to avoid some abuse which relies on the AI always working exactly in a particular way.

                          Comment


                          • #58
                            That is true Blake, it would give the game a whole other dimension!

                            Firaxis is reading these Forums though and by now I think that this aspect of the AI is clear enough and since they listen and implement a lot I hope that they will be able pull another ace from their sleeves and improve this part of the AI in an upcoming patch or xp.
                            Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
                            Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
                            Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

                            Comment


                            • #59
                              At last I can make a constructive suggestion

                              _______________________________________
                              The AI is not perfect but it's a very good one and give s a decent challenge, if it was much harder or it could learn from playing I would have to stop playing because:

                              A. As stated above it would be kicking my butt.
                              B. and more importantly, I cannot afford a divorce at this time
                              _________________________________________


                              A. What you want is the illusion that your butt might be kicked. If you know it's not going to be kicked, that's no good either. By the modern age, the AI is not nearly the threat it was in the earlier ages. So, the end game gets dull.
                              B. If you think you can't afford a divorce now, it only gets worse as you get older
                              Illegitimi Non Carborundum

                              Comment


                              • #60
                                Originally posted by Geekinstein
                                A few thoughts...

                                It took over 50 years for 1000s of programmers to build an AI that could defeat the best human at Chess, and Chess has very few moves to program (on only an 8x8 board to boot) compaired to Civ III or any other wargame for that matter. Been there, done that...

                                However, it is possible to use the latest in Decision Science, Game Theory, and Statistics to design a game that can defeat most humans (and learn from them, BTW). Since you control all the rules in the design (not possible in Chess), you simply design the game to make it the hardest for humans to work against (people do NOT think statistically) - but this simply has not been done in Civ III.

                                Can a much better AI be designed? Absolutely; the US military has done some of this, but it will take a new game design, probably from the ground up.

                                But the real question is, will you (the general public) keep playing an AI that kicks your a$$ every time like the best Chess games do today? ...I think folks might not.

                                People like to win...
                                hi ,

                                , agreed but there is a drawback with "learning" , in most cases when you shut the comp of , or start a new game the comp cant remember what it has learned , .....

                                however , in Japan and Israel , they are having some nice idea's , they put a game on a DVD-RW , a part is the game , and the rest is room for the AI , actually a part where the AI can write its findings and next time it can use them , or change them .

                                with the use of the DVD-RW , you can take your special game , and AI with you , ......

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

                                Working...
                                X