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  • #31
    Originally posted by DeepO
    . . .The suggestion that Firaxis should look at how vet players are winning might be a little late, I'm quite positive that many of the added AI routines resulted from looking at these boards. . .

    Final remark to Coracle: it is very obvious that you don't know sh!t when it comes to AI. If you think a learning system is easily programmed, think again. . .

    First, I'm glad you've admitted that Firaxis had to learn how screwed up their game was some months ago (and still is to a lesser extent) by reading the complaints and other valid and correct criticisms on the forums - comments posted by various forumers who were instantly vilified by the assortment of Firaxis flacks, sycophants, and hired shills trying to pump up the game. Although one might claim Firaxis KNEW how screwed up it was and just rushed Civ 3 to the Holiday season market anyway. But we the consumers didn't let them get away with handing us a $50 BETA game.

    Your vulgar comments about me you can go stick where the moon don't shine. As far as I'm concerned, you've been an insulting arrogant Firaxis sycophant for a long time. But I well know that personally attacking critics of Firaxis is permitted here.

    As for the AI, if this is the BEST they - Soren - can do in 2001 I am deeply disappointed. I find it hard to belive that the current state of AI development has reached it zenith with Civ 3 - a very predictable, easily fooled, cheating AI that does numerous strange and illogical things, both Militarily and Diplomatically.

    I recall no one getting exorcised about the Civ 2 AI. Sure, we complained about battleships in lakes (Civ 3 still does that; I've seen it) and other things, but it was far better than Civ 1 and it was enjoyable - instead of irritating. The Civ 2 cheating was up front: you go up in difficulty level the combat percentages change.

    But with Civ 3 I feel like I'm playing against someone with an IQ of 70 with an evil streak.

    This is a thread about the AI. But for the record the AI is not my biggest complaint about Civ 3. Certain omissions of crucial game features, and the addition of bizarre unrealistic concepts, are my main complaints.

    Comment


    • #32
      Well what do you know... Coracle actually replying to arguments! Nice, I hope you'll do it more often, might give you some credability.

      Originally posted by Coracle
      First, I'm glad you've admitted that Firaxis had to learn how screwed up their game was some months ago (and still is to a lesser extent) by reading the complaints and other valid and correct criticisms on the forums
      I think you missed my point. The best way to learn how to improve a game is to see how the best of a big user base is dealing with certain issues. That could mean that you try to analyse complaints, but most importantly you try to include improvements the users are given, if they make sense of course. And to improve AI, and make it more human like, trying to mimic tactics and strats from vet players is of course paramount.

      Actually, I think Firaxis is doing a good job in getting this user feedback by reading here, it is in no way an argument that Firaxis has delivered a screwed up game. Not many developers will continue to improve basic things like AI when the game is nearly a year old, after it is sold the money is made, the rest is just a gift to the fans.

      As for the AI, if this is the BEST they - Soren - can do in 2001 I am deeply disappointed. I find it hard to belive that the current state of AI development has reached it zenith with Civ 3 - a very predictable, easily fooled, cheating AI that does numerous strange and illogical things, both Militarily and Diplomatically.
      You might have noticed that I seconded a lot of 'critisism' jt has given, and tried to devise better solutions, or give educated guesses why an easy fix is not possible. So if you want to tell me that I blindly defend Firaxcis, you'll have to explain yourself a little. Of course I love this game, but only because I feel it's good, not because I'm in some way tricked or paid to think that.

      What the current state of AI is concerned: I think, without intend on bragging, that I'm in a relatively good position to estimate the state of the art in AI. There will certainly be others who have a better feel of what is possible, but until last year I programmed high tech, rule based AI systems, similar to those used in TBS. I 'see' certain characteristics of it in CivIII, and while everything can always be improved, it is my humble opinion that what you are asking is bogus, and what is here is fairly good, certainly given other constraints as development time allotted, and release pressure from the publisher and public.

      But with Civ 3 I feel like I'm playing against someone with an IQ of 70 with an evil streak.
      IQ of 70? Oh boy, Soren would be glad to hear that! I think that an IQ of 15 would be very good for an AI, you seem to think that AIs are nearly at the point that they could overtake human intelligence. Not by a long shot, Coracle. Not by a very long shot.


      Your vulgar comments about me you can go stick where the moon don't shine. As far as I'm concerned, you've been an insulting arrogant Firaxis sycophant for a long time. But I well know that personally attacking critics of Firaxis is permitted here.
      Personnaly attacking you, in that I just state I observe you don't know jack of AI? While I can stick my comments where the moon don't shine? It seems that in your view insults tend to become worse when directed to your own online persona, in comparison to the things you are permitted to say.

      Strange. I don't feel like an insulting, arrogant Firaxis sycophant, but probably you don't feel like an insulting, ignorant whiner either. And it pains me that I lack the right English vocabulary to express my thoughts more clearly, without having to grab to the Hollywood-type responses we're getting spoonfed as American Culture. Sorry to have said you don't know sh!t about AI, if I had more responses in my trick book I certainly would have been more devious

      DeepO

      Comment


      • #33
        I honestly dont know why nay-sayers hang around. Its one thing to criticize things that our fixable in an xp or patch, but stuff like this might as well be added to a civ4 suggestions list.

        Coracle/JT - why not prove your game designing prowess and make a game?
        "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

        "It's easy to stop making mistakes. Just stop having ideas." Unknown

        Comment


        • #34
          The Law of Unintended Consequences is involved here. Every time you make a change, you leave open the possibility of the AI becoming unstable and making really crazy decisions, or the possibility of creating new human exploits. For instance, the "attack the weakest point in the line" suggestion. That one should be fairly easy to exploit.

          It may be unreasonable to expect that a $50 computer game, running on a $1000 computer, with a maximum investment of a few million dollars, will have a state-of-the-art AI engine. The game just tries to give the appearance of intelligence. Real AI takes huge amounts of processing, and usually only works in limited abstract environments. Civ3 doesn't even remember from turn to turn, much less from game to game.

          Of course, this may change one day. Seti@Home has now reached a ZettaFlop (10^21 floating point calculations).

          Comment


          • #35
            Originally posted by Zachriel
            The Law of Unintended Consequences is involved here. Every time you make a change, you leave open the possibility of the AI becoming unstable and making really crazy decisions, or the possibility of creating new human exploits. For instance, the "attack the weakest point in the line" suggestion. That one should be fairly easy to exploit.

            It may be unreasonable to expect that a $50 computer game, running on a $1000 computer, with a maximum investment of a few million dollars, will have a state-of-the-art AI engine. The game just tries to give the appearance of intelligence. Real AI takes huge amounts of processing, and usually only works in limited abstract environments. Civ3 doesn't even remember from turn to turn, much less from game to game.

            Of course, this may change one day. Seti@Home has now reached a ZettaFlop (10^21 floating point calculations).
            http://setiathome.ssl.berkeley.edu/
            hi ,

            tip , Soren has a degree in AI ,, froman other university , ....intresting to check it out , ....

            also , the AI as a whole is still in its infant shoes , ....

            its a start , ...

            Command and Conquer , tiberian sun , firestorm , was also a start , yet it contained only a fraction of what civ3 has , ......

            have a nice day
            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

            Comment


            • #36
              I'm sure the AI is far from perfect (I hate many things, like a successful bombardment on an enemy ship always sends it right home; 4 or 5 units of artillery can keep a whole enemy fleet at bay), but people who are criticizing it that harsh should go back and play a couple of Civ2 games just to remember what bad AI is really all about.
              I'd give a solid 8/10 to Soren's Civ3 AI.

              Comment


              • #37
                Did Soren design the AI? Wondering why he's always the target.
                I AM GOD

                Comment


                • #38
                  Originally posted by God
                  Did Soren design the AI? Wondering why he's always the target.
                  Yes, he did.

                  Comment


                  • #39
                    hi ,

                    well what Soren did , it aint that easy , ...

                    his "adaptive turn based strategy game" , advanced protection , the link is found true his profile , well it certainly makes one think , ....

                    also he probably went to stanford , and somewhere he ones told us where he got his degree in AI , not a bad univ either , .....

                    in all the team that works at Firaxis is very able to build something , now , they have to keep in thought that we dont all have Mac's in our home , with 3 cpu's , 3 HD's and a systembus of one thousand , ......
                    so it's a bit simple , yes but we dont all own a comp that is state of the art , .....

                    as for the fact that some people say the AI is not that good , well , they can always use the views of some people , ........

                    as for AI building , well Soren was one of the best students in his univ , more you should ask him .

                    as for AI building in broad spectrum , how many are there in games , not so many , most have just some calculations , pre-fixed , and no matter what you do , the outcome stay's the same , .....
                    at least this is different in civ3 , .......

                    in many ways civ3 is a small revolution with huge shockwaves , not only in the gaming world but also the gaming industry as a whole , ......

                    however they have said before that when they started the game it was not thought that it could hold more than 8 civ's , ....today we have 16 , next week 24 , next year maybe 30 , .....not bad when you start from a viewpoint of only 8 , ....

                    and its most likely that the AI shall improve , but for that they need to know what we think , what we like to see changed , ...do we want to give up waiting time , just to get more stupid AI , but one that play's faster , nope , no-one wants that , .....

                    now there are things that can make the AI faster , stupid little things that some of us forget , ...

                    do a defragmentation after installing the game , ...
                    get active X 8.1 , ....
                    get all the updates and patches for your OS , ..
                    get the latest patch from Firaxis , .....
                    when you play , close down your internet connection , ...
                    close down your firewall and antivirus software , ...
                    close down programs that you never use , .....

                    the above is not a complete list , but it shall help some , ...

                    have a nice day
                    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                    Comment


                    • #40
                      I take back what I said earlier on about the AI not using the RR to bomb ships passing by. Last night, I saw the AI put up a nice tactical fight, bombing the sh!t out of my batleships.

                      I quickly found out that multiple cities in the neighbourhood had artillery in them, so I tried to bomb, and leave my BS out of reach of any city. Great was my suprise when all of a sudden, a pikeman fortified in the middle of the railroad, and two artilleries rolled in, just in reach of my ship! After I moved away (after another bombing, of course), the artillery outpost was dismantled, and led back into a city. And if my ships moved parallel to the coast, the artillery would move, to bomb me again from another place, some 6 tiles further..

                      As a result, I had to withdraw a dozen ships to my own harbors to heal, or I would have lost them. While it was not a major tactic of the AI, I loved the nuisance: that was exactly the sort of reaction you'd expect in a human player as well. Of course it wasn't so big that it won the war for him, but it bugged me enough to let me retreat some troops. Very nice work, Soren!

                      DeepO

                      Comment


                      • #41
                        Originally posted by DeepO
                        I take back what I said earlier on about the AI not using the RR to bomb ships passing by. Last night, I saw the AI put up a nice tactical fight, bombing the sh!t out of my batleships.

                        I quickly found out that multiple cities in the neighbourhood had artillery in them, so I tried to bomb, and leave my BS out of reach of any city. Great was my suprise when all of a sudden, a pikeman fortified in the middle of the railroad, and two artilleries rolled in, just in reach of my ship! After I moved away (after another bombing, of course), the artillery outpost was dismantled, and led back into a city. And if my ships moved parallel to the coast, the artillery would move, to bomb me again from another place, some 6 tiles further..

                        As a result, I had to withdraw a dozen ships to my own harbors to heal, or I would have lost them. While it was not a major tactic of the AI, I loved the nuisance: that was exactly the sort of reaction you'd expect in a human player as well. Of course it wasn't so big that it won the war for him, but it bugged me enough to let me retreat some troops. Very nice work, Soren!

                        DeepO
                        hi ,

                        and the AI can even "learn" , .....

                        care to post a SAV(e) , ....

                        or some screenshots , .....

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • #42
                          Panag, it was not learned behaviour, but already included. The AI couldn't have learned it from me, because he defended the artillery with a pikeman... I just keep the artillery in the open when nobody has the opportunity to immediately cease it (no marines available yet).

                          I guess the reason why I saw it now, and not in any previous games was that the AI had a lot of artillery, but was not using it: he didn't need to defend his cities against a land attack (it was one continent completely for him, and I was not invading), so those artilleries got another task. In other games, you either combine a naval bombardment with an invasion, or another AI is also in the war, which is attacking him from another side. More important uses for the artillery, I guess.

                          I don't have a save (screenshots wouldn't show the action, I think), it was too late last night to think about those kind of practical issues. When I see it again, I'll save and post it here

                          DeepO

                          Comment


                          • #43
                            Originally posted by DeepO
                            Panag, it was not learned behaviour, but already included. The AI couldn't have learned it from me, because he defended the artillery with a pikeman... I just keep the artillery in the open when nobody has the opportunity to immediately cease it (no marines available yet).

                            I guess the reason why I saw it now, and not in any previous games was that the AI had a lot of artillery, but was not using it: he didn't need to defend his cities against a land attack (it was one continent completely for him, and I was not invading), so those artilleries got another task. In other games, you either combine a naval bombardment with an invasion, or another AI is also in the war, which is attacking him from another side. More important uses for the artillery, I guess.

                            I don't have a save (screenshots wouldn't show the action, I think), it was too late last night to think about those kind of practical issues. When I see it again, I'll save and post it here

                            DeepO
                            hi ,

                            , maybe the AI can learn from it self , ..... , ....

                            the AI aint stupid , that's for sure , it just depends on a lot of things , ...

                            you really want to see the AI at his best , let him start with several techs , and more units , including you , its allways a nice experience , .....

                            so , what level where you on , any mods , can you post a SAV(e) , ......

                            have a nice day
                            Last edited by Panag; June 25, 2002, 18:58.
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #44
                              It didn't learn it by itself, that's for sure. If anything, it was a combination of coded routines, combined in a tactical way not foreseen, but my guess is that Soren just coded this behaviour when ships/enemy units are near. It's too bad it normally remains hidden, as other tasks get the upperhand. Effective use of RR still is an exception, not a rule in this AI...

                              It was a monarch, large continents, large map, unmodded. I don't have a save anymore, it was in the middle of the game and I very rarely save (apart from autosave). I was playing Egypt, and I think they were Persian (or Greek). As said, when I observe it again I'll think about saving

                              DeepO

                              Comment


                              • #45
                                Originally posted by DeepO
                                It didn't learn it by itself, that's for sure. If anything, it was a combination of coded routines, combined in a tactical way not foreseen, but my guess is that Soren just coded this behaviour when ships/enemy units are near. It's too bad it normally remains hidden, as other tasks get the upperhand. Effective use of RR still is an exception, not a rule in this AI...

                                It was a monarch, large continents, large map, unmodded. I don't have a save anymore, it was in the middle of the game and I very rarely save (apart from autosave). I was playing Egypt, and I think they were Persian (or Greek). As said, when I observe it again I'll think about saving

                                DeepO
                                hi ,

                                , okay , ...

                                it seems that the higher the level , the more you shall get it , ....

                                its intresting to let the AI and you start sometimes with 4 techs and 1000 gold , you learn a lot from it , ....

                                a lot can de done with putting the default level of the AI at deity , .....

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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