The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Afros may have been greatly reduced in number, but i wouldnt say they've gone out of date. I see them around quite often these days.
Besides, 1982 was a long time ago but im pretty sure thats still considered modern times .
Originally posted by Kramerman
Besides, 1982 was a long time ago but im pretty sure thats still considered modern times .
I always thought that circa end of WWII onwards was the Modern era.
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
I always thought that circa end of WWII onwards was the Modern era.
I personally have always thought that the modern ages as we know it began as early as the 1920s, when urban sprawl, automobiles, mass media (radio and the first "talkies", or movies with sound), etc. had taken root in American society. I specify American society because many societies, *cough* bolivia *cough*, have yet to enter modern times . Anyway, my "1982" remark was meant to be quite sarcastic, i must of failed to get that message across.
WW II onward is also a good definition for modern times for many reasons too. I wonder if their is any "official" starting point set by historians or something ?
Originally posted by Coracle
You might want to have corn rows, tattoos, and a filthy rap record for Shaka - Iverson style. That's up to date in 2002!
Hell yeah!!!
Now we're talking.
corn rows - thats gold!
If I worked at Firaxis, or if i were black, Id petition to make that standard Zulu hair doo throuout the game.
But.....Im not .
What makes me go Hmmm...is when I know all civs locations (not the whole world map, after buyning territorial maps) and someone offers me the worldmap for 360 gold...when I counter my map is only worth 1 gold
WW II onward is also a good definition for modern times for many reasons too. I wonder if their is any "official" starting point set by historians or something ?
Well, oddly enough most historians take 1815 and the end of the Napolionic System as the END of the modern Era ! We are now in the "Recent History"
(Ancient Era - untill fall of Roman Empire -400 odd AD
Medieval Era - untill 1485
Modern Era 1485 -1815
Industrial Era 1815 - 1945
1945 Recent or Post-War Era)
I am a history doctor
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
put basic barbarian as rifleman , advanced as infantry , sea unit as destroyer , ...
and change the AI default level in the editor to "deity" , ....
have a nice day
Panag, you've posted the "put AI default level in editor to deity" in dozens of different threads now, and I fear you are mis-informing all of the masochists out there who want as difficult a challenge as possible. If your intent in changing the default to Deity is to make a more challenging game, you're doing exactly the wrong thing. Putting the default AI difficulty level at Deity makes it easier for the human player -- harder for the AI.
Why is this so? The editor drop down selector you're referring to does not adjust the AI's "intelligence" or tactical skills -- these remain constant whatever the player's chosen start-up difficulty (i.e., regent or deity). The drop down you are referring to sets the relevant "content citizens born" number for the AI cities. By setting the AI's default level to Deity, you are ensuring that only 1 AI population point will be born content -- thereafter, each new AI citizen will be unhappy unless some happiness producers are employed.
If you're trying to create a more challenging game (or advise others on how to do so), set the default AI difficulty level to "Chieftan." This will allow the AI cities to grow to 5 population points before any sign of unhappiness.
Panag, you've posted the "put AI default level in editor to deity" in dozens of different threads now, and I fear you are mis-informing all of the masochists out there who want as difficult a challenge as possible. If your intent in changing the default to Deity is to make a more challenging game, you're doing exactly the wrong thing. Putting the default AI difficulty level at Deity makes it easier for the human player -- harder for the AI.
Why is this so? The editor drop down selector you're referring to does not adjust the AI's "intelligence" or tactical skills -- these remain constant whatever the player's chosen start-up difficulty (i.e., regent or deity). The drop down you are referring to sets the relevant "content citizens born" number for the AI cities. By setting the AI's default level to Deity, you are ensuring that only 1 AI population point will be born content -- thereafter, each new AI citizen will be unhappy unless some happiness producers are employed.
If you're trying to create a more challenging game (or advise others on how to do so), set the default AI difficulty level to "Chieftan." This will allow the AI cities to grow to 5 population points before any sign of unhappiness.
Catt
hi ,
when one's wants to make it intresting , go for the deity level , why , well , the AI is forced to come out to look for happy resources , that is why , as to start with , ...
second , the AI changes some of it's tactics , ...
sure you have thought about this , ...
or do you want an AI , who is so happy that he stay's where he is , and does not find it worth to move out , and to use its power , .....
if not , then the best is to put it at deity , .....
when one's wants to make it intresting , go for the deity level , why , well , the AI is forced to come out to look for happy resources , that is why , as to start with , ...
second , the AI changes some of it's tactics , ...
sure you have thought about this , ...
or do you want an AI , who is so happy that he stay's where he is , and does not find it worth to move out , and to use its power , .....
if not , then the best is to put it at deity , .....
have a nice day
I only played with this selector in the editor a few times some time ago -- basically when I wanted to understand exactly what the editor selector actually did. I must say that in my few games experimenting with it I didn't notice any change in the AI's desire to out-settle the human player or to grab as much land as possible. I also didn't notice any change in tactics -- what sort of tactical changes are you seeing?
I only played with this selector in the editor a few times some time ago -- basically when I wanted to understand exactly what the editor selector actually did. I must say that in my few games experimenting with it I didn't notice any change in the AI's desire to out-settle the human player or to grab as much land as possible. I also didn't notice any change in tactics -- what sort of tactical changes are you seeing?
hi ,
you gave part of the answer yourself , ...
recourses , in partically the ones that make the citizens happy , .... so he shall come out , ....more often , and not only with an ironclad , you might see two battle ships and a transport , more use of subs , etc , ....
he shall try to get bombers and fighters , and dont be surprised you see a couple of yours shot down , ...
also , combined with you starting at deity it shall at first give him more settlers and such , ...
the AI try's to build wonders , more , and in particullar the cure for cancer and longetivity , ....
there is talk about more and different AI calculations , but the findings on that one are still in research , ...
you even see airsupport , when he lands on your beaches , or more army's when he comes over land , ....
most of the games are also moded , example , a carrier holds 10-12 , and the AI sends them , he even protects them , ....
and many more examples ,
the AI shall go to war more with its own neighboring civ's , .....
Will you guys stop saying 1982 was a long time ago. It was only yesterday. Barely enough time has past since then to play one game of civ III
Yes! I know. I was being sarcastic when I said this. Let me explain: I originally said i wanted Shaka to have a fro in modern times. Coracle said no, that fros went out of style 20 years ago, as if that was before modern times. 20 yrs ago, being 1982, i sarcasticly said 1982 was a *long* time ago but im pretty sure thats still considered modern times and then I winked .
(Ancient Era - untill fall of Roman Empire -400 odd AD
Thanks for clearing that up, war of art. So, the modern times did not start in *wink* 1982 *wink*(being sarcastic), the "recent" times actually started in 1815. interesting.
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