I realise that I'll probably get howled down for this but, as a concept, I liked the Senate in Civ2. What I didn't like was the COMPLETE randomness of it!!
I believe that, in Civ3, it could be brought back in a way which could work!
At it's most basic, democratic governments would have a chance of blocking war, or signing peace, with a nation depending on it's cultural characteristics-i.e. militaristic and expansionist regimes would have Senates more likely to support war and even BLOCK peace, wheras commercial and religious ones would be more likely to try and block attempts to make war, or sign cowardly cease-fires behind your back!! Industrious or scientific would be in the middle. A civ's senate would be based on it's PRIMARY characteristic, with the secondary characteristic acting as a bonus, penalty or no effect on chance of blocking war!
The same sort of system could work for trade.
Other factors which would effect ALL senate decisions would be cultural similarities of the civ you're dealing with, their government, and the which improvements predominate in your civ (for example, if the majority of improvements you have built have the militaristic and/or expansionist trait, then your senate would be more prone to warlike tendancies, even if it's religious!)
Again, based on cultural factors, Senate interference could even extend into what techs you research and what buildings you construct (or whether you build improvements or units!)-this bit would be OPTIONAL only!!
If you don't like your senates decision, you should have the option to dissolve it, in which case civil war would break out and you'd need to choose a new, transitional, government!
Anyway, it's just an idea, but one which I think could work with a minimum of fuss!
Yours,
The_Aussie_Lurker
I believe that, in Civ3, it could be brought back in a way which could work!
At it's most basic, democratic governments would have a chance of blocking war, or signing peace, with a nation depending on it's cultural characteristics-i.e. militaristic and expansionist regimes would have Senates more likely to support war and even BLOCK peace, wheras commercial and religious ones would be more likely to try and block attempts to make war, or sign cowardly cease-fires behind your back!! Industrious or scientific would be in the middle. A civ's senate would be based on it's PRIMARY characteristic, with the secondary characteristic acting as a bonus, penalty or no effect on chance of blocking war!
The same sort of system could work for trade.
Other factors which would effect ALL senate decisions would be cultural similarities of the civ you're dealing with, their government, and the which improvements predominate in your civ (for example, if the majority of improvements you have built have the militaristic and/or expansionist trait, then your senate would be more prone to warlike tendancies, even if it's religious!)
Again, based on cultural factors, Senate interference could even extend into what techs you research and what buildings you construct (or whether you build improvements or units!)-this bit would be OPTIONAL only!!
If you don't like your senates decision, you should have the option to dissolve it, in which case civil war would break out and you'd need to choose a new, transitional, government!
Anyway, it's just an idea, but one which I think could work with a minimum of fuss!
Yours,
The_Aussie_Lurker
Comment