The problem with captured cities culture flipping seems not to be the flipping but that Civ3 only gives you the options of razing the city completely or accepting a city which is likely to flip.
I would like to see the 'razing' option replaced by a 'plunder' option which would:
reduce the population, say by half
destroy city improvements, say half
reduce the captured city's culture by 90%
produce some conscripted workers
generate cash, from looting
and leave the remaining population with a serious happiness problem.
A reduced population should make flipping less likely and the culture reduction would make rushed cultural buildings more effective, although countermeasures to deal with the unhappiness would need to be used for much longer.
I would like to see the 'razing' option replaced by a 'plunder' option which would:
reduce the population, say by half
destroy city improvements, say half
reduce the captured city's culture by 90%
produce some conscripted workers
generate cash, from looting
and leave the remaining population with a serious happiness problem.
A reduced population should make flipping less likely and the culture reduction would make rushed cultural buildings more effective, although countermeasures to deal with the unhappiness would need to be used for much longer.
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