I keep going back and forth on this one. Since 1.21f I've raised corruption back closer to previous levels, because I like it to be a factor in my games.
I just started two games. Game 1 is with the Persians. I got a settler from my first goody hut, with my first warrior - it couldn't have been more than ten turns into the game. Boy Howdy! Plus, my capital was sitting on some vineyards, so naturally I expanded pretty fast. I asked for continents but got a pangaea (how the heck do you spell that??). Now, cities in the third ring from the capital (still can't bring myself to pack 'em close, so we're talking 15 or so squares away) are completely crippled. Even at size 3 or 4 they still only produce one shield/turn. Expensive courthouses have only gotten them up to half-productivity.
Game 2 is with the Indians. I have 2 each of iron and horses, so my UU is a wash, but what the heck. I capture some Aztec cities on the far end of my smallish continent, probably 15-20 squares from my capital, and they are fine. No corruption/waste (!) for the first three commerce/shields, and then about 25% after that. I don't know what effect a courthouse would have, because I haven't had to build any! I am moving my capital to the center of the landmass now, and given some time the entire landmass will consist of "core" cities. My advisors suggested I build a FP, but I simply don't need one. What to do with it? Can you say "island colonies?"
Seriously, for all those who say you want a 2nd FP or leaders who reduce corruption, or other farfetched things like that, maybe you're just playing the wrong civs. If your style is to expand so much try out England, India or Rome.
Finally, while the point of this thread is to show that the trait does do something, I still think it does not do enough. All I want is for Firaxis to give commercial civs cheap marketplaces in the next patch/xp, and I will be happy.
I just started two games. Game 1 is with the Persians. I got a settler from my first goody hut, with my first warrior - it couldn't have been more than ten turns into the game. Boy Howdy! Plus, my capital was sitting on some vineyards, so naturally I expanded pretty fast. I asked for continents but got a pangaea (how the heck do you spell that??). Now, cities in the third ring from the capital (still can't bring myself to pack 'em close, so we're talking 15 or so squares away) are completely crippled. Even at size 3 or 4 they still only produce one shield/turn. Expensive courthouses have only gotten them up to half-productivity.
Game 2 is with the Indians. I have 2 each of iron and horses, so my UU is a wash, but what the heck. I capture some Aztec cities on the far end of my smallish continent, probably 15-20 squares from my capital, and they are fine. No corruption/waste (!) for the first three commerce/shields, and then about 25% after that. I don't know what effect a courthouse would have, because I haven't had to build any! I am moving my capital to the center of the landmass now, and given some time the entire landmass will consist of "core" cities. My advisors suggested I build a FP, but I simply don't need one. What to do with it? Can you say "island colonies?"
Seriously, for all those who say you want a 2nd FP or leaders who reduce corruption, or other farfetched things like that, maybe you're just playing the wrong civs. If your style is to expand so much try out England, India or Rome.
Finally, while the point of this thread is to show that the trait does do something, I still think it does not do enough. All I want is for Firaxis to give commercial civs cheap marketplaces in the next patch/xp, and I will be happy.
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