Re: Re: idea: more complex city flipping mechanics
Not really. The option b) actually says "all your troops get killed OR RETREAT". The way it is now, the outcome is always the same and equals total annihilation of all the troops stationed in the city, with no consequences for the population/infrastructure of the rebelling city. The troops just vanish... which, although acceptable as far as consistent game rules are considered, somehow makes me feel "it's weird..." I mean, if it happens once, okay - the city underground movement developed a brilliant plan and disarmed/killed all my troops (especially if there was a weak garrison). But if it happens every time, even with several fortified MechInf, then I can hardly imagine anything that might explain the logic behind it...
If you think of my mobility bonus idea, that would actually mean that regular mobile unit garrisoned in the city would have a very high (or above average) chances of escaping it, while normally "immobile" units would have the chances mobile units have in regular combat. That would usually result (at least, I imagine so) in most/many/some units escaping. Rarely, ALL garrison units would get KILLED - they would be more likely to retreat/escape, badly damaged.
Basically, I like the idea of having my garrison units badly damaged, left vulnerable in the enemy territory, but I would at the same time wish to have a possibility of completely losing a weak garrison facing an overwhelming opposition.
Originally posted by Zachriel
Isn't "hardly imagine ANYTHING" equivalent to your option "b) all your troops get killed," but without the intermediate steps?
Isn't "hardly imagine ANYTHING" equivalent to your option "b) all your troops get killed," but without the intermediate steps?
If you think of my mobility bonus idea, that would actually mean that regular mobile unit garrisoned in the city would have a very high (or above average) chances of escaping it, while normally "immobile" units would have the chances mobile units have in regular combat. That would usually result (at least, I imagine so) in most/many/some units escaping. Rarely, ALL garrison units would get KILLED - they would be more likely to retreat/escape, badly damaged.
Basically, I like the idea of having my garrison units badly damaged, left vulnerable in the enemy territory, but I would at the same time wish to have a possibility of completely losing a weak garrison facing an overwhelming opposition.
Comment