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army caused pillaging

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  • #16
    suffered a humiliating loss

    ok, ok, ok, i've suffered a humiliating loss (see poll)

    but what do you think of the idea that at least the attacked field could (customizable value) get damaged. so those who see the tiles as 10'000 square miles can set it to zero and others who see the tiles about the size of an army, an airport, a fortification, a city, etc. could set it somewhere near 100%
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

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    • #17
      IMHO this would damage gameplay and fun beyond repair.

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      • #18
        Re: suffered a humiliating loss

        Originally posted by sabrewolf
        ok, ok, ok, i've suffered a humiliating loss (see poll)

        but what do you think of the idea that at least the attacked field could (customizable value) get damaged. so those who see the tiles as 10'000 square miles can set it to zero and others who see the tiles about the size of an army, an airport, a fortification, a city, etc. could set it somewhere near 100%
        What's the point? There's already a Pillage command, why try and complicate things more than they have to be? I don't see any real value of your suggestion.

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        • #19
          hehe, ok, so the french were over run and could not mount an effective defence.. then what about the japanese invasion of china? the crops still got planted and harvested
          I spend most my money on Wine, Women and Song.. the rest i just waste.

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