I've been playing "standard rules" for some time now, but previously experimented with mods and came up with something I liked and, like Solver's experiment, something that the AI used. Similar to Solver, I modded BBs and Aegis Cruisers to carry 1 and 2 cruise missles each, respectively (nothing but cruise missles). Nuclear subs carried 4 missles (nukes or cruise missles). Cruise missles had a range of 4. Regular subs carried 4 foot units (but not missles). Marines and paratroopers had slightly higher A/D stats, 9.7 and 7.9, respectively. Helicopter carried 4 foot units.
Results: AI used nuclear subs to carry cruise missles (and generally used cruise missles more than without the mod). Still didn't see any marine amphib assaults or helicoptered pts, but did see airdropped pts (i.e., launched from a city with an airport). Perhaps most interesting -- added a real wrinkle to the game -- was the AI wasn't shy about using subs to secretly land raiding parties of 4 infantry into my core empire -- this can be quite a surprise when you've left some cities totally undefended!
Was hoping to see the AI use several subs to carry marines to a coastal city and attack amphibiously, but didn't happen -- maybe with Solver's increased marine strength.
Catt
Results: AI used nuclear subs to carry cruise missles (and generally used cruise missles more than without the mod). Still didn't see any marine amphib assaults or helicoptered pts, but did see airdropped pts (i.e., launched from a city with an airport). Perhaps most interesting -- added a real wrinkle to the game -- was the AI wasn't shy about using subs to secretly land raiding parties of 4 infantry into my core empire -- this can be quite a surprise when you've left some cities totally undefended!
Was hoping to see the AI use several subs to carry marines to a coastal city and attack amphibiously, but didn't happen -- maybe with Solver's increased marine strength.
Catt

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