I'm playing American Civ in a Regent game and is sharing the continent with the Zulus, after having wiped out the Germans. The Zulus had declared war on me a few turns after the Germans went under. The Zulus had numerical superiority and I played defensively. Then came peace. But after a tenuous peace, they declared war on me again. As you can guess, I'm not too thrilled with them. When I finally declared war and my Civ went to war with the Zulus for the third time, I immediately moved in 4 stacks into Zulu territory. The Northern army consisted of about 8 or 9 units and 5 catapults. The souther stack had about 10 units. The central stack, had about 6 units and 1 catapult. There is a fourth stack attacking an isolated city, but it's not part of the main assault.
Perhaps it is poor planning on my part, but the relatively stronger Northern and Southern armies were designated for taking the Zulu's northern and southern cities making an arc accross Zulu territory and meeting up with the central army as it makes a drive towards what Intel says is the Zulu's only source of iron. The combined army would then make an arcing move and covervge on the Zulu capital with the plan being to encircle and take the Zulu capital Zimbabwe
As the title of this post would point out, it did not go as planned. When war broke out, The American central army attacked through the forests and made a mad dash for the iron deposits with orders to destroy the roads and cut off supply, and hold it long enough for the southern army to take the neccessary towns so as to put the resource out of Zulu control permanently.
Moving unopposed, I decided to split the central army into two companies. One consisted of 3 pikeman and 1 catapult moved towards Zimbabwe to begin the seige, while the remaining 2 pikeman and 1 swordsman continued on to secure the iron resource one tile away.
And then, all hell broke loose. In what I consider a brilliant tactical maneuver, the AI ignored my massive northern and Souther armies and went straight for my weak central army, attacking both contingents at once.
They sent waves after waves of swordsman and archers. Despite its defensive advantage and superior training, my Pikemen succumed to the assault. The catapult was captured. The company sent to destroy roads to the iron deposits barely made it before being decimated. I have not seen the AI defend its strategic resource with such zeal, and cool calculation. Granted most of you will agree that I likely blundered by splitting my central army into two weak contingents. But the AI is supposed to attack the closest enemy force. What I witnessed was the AI ignoring my two large armies attacking their largest cities, and instead massing troops against me with the sole purpose of denying me a more important strategic objective. --their only resource of Iron It's a move that is not without its flaws as my northern and southern armies were able to attack relatively unopposed. But the move seems strangely human, flaws and all, rather than the random attacks I am accustomed to in Civ2.
As you can see from the screen cap, the southern army and my Knights saved the day. It was able to capture the key city with the iron deposits in its grid and after a cultural expansion, I secured the resource for my Civilization. The plan to take the capital stalled, but I had enough time to sweep in with my knights and destroy the roads and mines around the capital, ensuring the Zulus will spend considerable time getting up to speed when peace comes.
Perhaps it is poor planning on my part, but the relatively stronger Northern and Southern armies were designated for taking the Zulu's northern and southern cities making an arc accross Zulu territory and meeting up with the central army as it makes a drive towards what Intel says is the Zulu's only source of iron. The combined army would then make an arcing move and covervge on the Zulu capital with the plan being to encircle and take the Zulu capital Zimbabwe
As the title of this post would point out, it did not go as planned. When war broke out, The American central army attacked through the forests and made a mad dash for the iron deposits with orders to destroy the roads and cut off supply, and hold it long enough for the southern army to take the neccessary towns so as to put the resource out of Zulu control permanently.
Moving unopposed, I decided to split the central army into two companies. One consisted of 3 pikeman and 1 catapult moved towards Zimbabwe to begin the seige, while the remaining 2 pikeman and 1 swordsman continued on to secure the iron resource one tile away.
And then, all hell broke loose. In what I consider a brilliant tactical maneuver, the AI ignored my massive northern and Souther armies and went straight for my weak central army, attacking both contingents at once.
They sent waves after waves of swordsman and archers. Despite its defensive advantage and superior training, my Pikemen succumed to the assault. The catapult was captured. The company sent to destroy roads to the iron deposits barely made it before being decimated. I have not seen the AI defend its strategic resource with such zeal, and cool calculation. Granted most of you will agree that I likely blundered by splitting my central army into two weak contingents. But the AI is supposed to attack the closest enemy force. What I witnessed was the AI ignoring my two large armies attacking their largest cities, and instead massing troops against me with the sole purpose of denying me a more important strategic objective. --their only resource of Iron It's a move that is not without its flaws as my northern and southern armies were able to attack relatively unopposed. But the move seems strangely human, flaws and all, rather than the random attacks I am accustomed to in Civ2.
As you can see from the screen cap, the southern army and my Knights saved the day. It was able to capture the key city with the iron deposits in its grid and after a cultural expansion, I secured the resource for my Civilization. The plan to take the capital stalled, but I had enough time to sweep in with my knights and destroy the roads and mines around the capital, ensuring the Zulus will spend considerable time getting up to speed when peace comes.
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