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Which victory conditions do you turn off?

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  • Which victory conditions do you turn off?

    Right now I turn off cultural and domination. I turn those two off because I don't like accidentally triggering them. It feels like the game suddenly is pulled out from under me. They're just too easy to trigger, ending the game without meaning to.

    Any other ideas for winning conditions? Not necesarily new ones to be programmed in, but just goals to aim for?

    I was just wondering what most people go for these days, and I don't recall a poll like this recently.

    Edit - Ahhh I don't know how to make polls, I wanted the checklist thing... oops
    32
    Spaceship
    9.38%
    3
    Domination
    3.13%
    1
    Conquest
    3.13%
    1
    Diplomatic
    62.50%
    20
    Cultural
    21.88%
    7
    Good = Love, Love = Good
    Evil = Hate, Hate = Evil

  • #2
    Diplomatic - ihateitihateitihateitihateit.

    I hate that thefact that I have the build the damn UN, when I could be off building a useful wonder. I hat the fact that I get no bonus votes for building the damn UN. I hate the fact I can lose the game, even though I'm the dominant civ, and all because I built the damn UN!
    Up the Irons!
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    • #3
      Cultural, same reasons nato cited.
      oh god how did this get here I am not good with livejournal

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      • #4
        I usually turn off diplomatic. I won it once and lost it twice, so I know how to win it and learned from my failures. But the game is over far too early and unspectacular and you don't get the chance to research the modern times techs.

        I haven't turned off cultural yet, because I never had a cultural victory yet. Once I have that, I might turn it off as well, as I heard so many people complaining that it happend accidentially.

        I once turned of space race, because I wanted to see the rest of the techs, but IMO they are not that exciting as the ones from the previous ages, so I leave space race turned on now.

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        • #5
          Currently I turn off diplomatic and space race. A diplomatic win isn't very fulfilling as many others have stated. And as for Space race - has anyone had a legitimate space race - as in, you had a Civ that was actually close to you in competition? I suspect that most players typically have a huge tech lead and throttle the other civs. I guess I also don't like space race it is the one part of Civilization that has no basis in our history - it assumes we will one day have the capabilities to not only discover a planet that supports life, but get there. Since that hasn't actually happened yet, I prefer to keep my game on Earth.

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          • #6
            I don't exactly have any of them set to off, but I have changed two of them:

            UN: It now gives two advances (Didn't know what else to do with it), instead of triggering the UN victory

            SpaceShip: ALL of the components needed are now more expensive to build, most the components now costs 100 shields more, while it was random number for some other components...
            This space is empty... or is it?

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            • #7
              I turn off Diplomatic off course. I'm usually involved in some major wars and don't want a game to end just like that.
              It makes for a too sudden victory.
              "I will not give you a cup of water if you were drowning in the desert!"

              Just my favourite CIV-quote. :)

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              • #8
                I leave them all on. If I wanted a straight war game then I'd pick all war opponents, for instance.
                Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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                He also hates Texans and Australians, he does diversify." ~ Braindead

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                • #9
                  I keep them all on. The only one I considered turning off is the diplomatic (UN victory) one just because I lost the last game I played when the computer player got elected world leader.

                  Frick! And I was 3 turns from competing my spaceship too!!
                  "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
                  "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

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                  • #10
                    Originally posted by Incan_Warrior
                    I guess I also don't like space race it is the one part of Civilization that has no basis in our history - it assumes we will one day have the capabilities to not only discover a planet that supports life, but get there. Since that hasn't actually happened yet, I prefer to keep my game on Earth.

                    I don't mean to be an arse but does that mean you turn off the cure for cancer too? We haven't actually discovered that yet.
                    "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
                    "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

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                    • #11
                      Where is the friggin' "NONE" option in the poll?

                      What kind of challenge is it if you don't give the AI a chance (e.g., they beating you to the UN and winning the election)?

                      (Remember though, I always play at Regent level)

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                      • #12
                        Why can't I vote for more than one??

                        I ended the spaceship deal when the game suddenly ended as the Chinese launched but I didn't even know they were building it as I was unable to get a spy in Beijing despite five tries one of which started a war.
                        Ah, Espionage. . . BAH.

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                        • #13
                          I don't turn any of them off. Thus, I can not participate in this poll. I never go for the diplo victory, though. But why should I take this opportunity to beat me from the AI? And it makes the building of the UN mantantory for me, even though I don't need it.

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                          • #14
                            I leave them all on. At Emperor accidentally winning by culture is a bit hard to do, at least for my style.

                            If I slip and win by domination, the game is over for all intents and purposes anyway.

                            Diplomatic is not hard to avoid, winning or losing. I've never let the AI build the UN.

                            SpaceShip... now that is the fun one. Must arrange world affairs so that I can flatten any civ that seems like it will come close to launching. It's the challenge in the end game.
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                            • #15
                              Originally posted by Coracle
                              Why can't I vote for more than one??

                              I ended the spaceship deal when the game suddenly ended as the Chinese launched but I didn't even know they were building it as I was unable to get a spy in Beijing despite five tries one of which started a war.
                              Ah, Espionage. . . BAH.
                              I think it's very easy to plant spies once you have a tech lead, I always wait till I do, then I plant in every civ at once. Hardly ever a problem if done this way.

                              I also, like NYE prefer to be forced into nuking and razing capitals, while I continue on with domination.

                              I can see how you may accidentally acheive a culture victory on a larger than standard map. Aside from this however, if you feel the need to turn victory conditions off perhaps you need to consider a lower difficulty setting first.
                              Last edited by Rust; June 15, 2002, 04:03.

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