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The T-REX expansion?

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  • The T-REX expansion?

    Could some one give me a link or give me an explanation of the T_REX opening game doctrin?

    I can't seam to find this in the strat guides.

    thank you

  • #2
    I think you are talking about Aeson's monster openings.

    Find his threads...

    Not as effective post-1.21f though, as you can't get cities for renegotiating peace.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #3
      I'm not too sure about that, I have no idea what the T in T_REX stands for.

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      • #4
        Originally posted by Sir Ralph
        FP: Forbidden palace
        MP: Multi player mode
        MPP: Mutual protection pact
        RoP: Right of passage agreement
        REX: Rapid expansion
        T-REX: The best REXing civ in the game
        ICS: Infinite city syndrom (build cities at most 2 tiles apart. there are other translations of the S though)
        SMAC: Sid Meier's Alpha Centauri (in threads where people are whinig about lost features)
        FCC: Five city challenge (extension of OCC)
        REX is pretty simple. Just time a Settler to be built whenever a city reaches size 3.

        Most Civs do a decent job at REX if used right, advantage to the Industrious and Expansionist ones though. Industrious civs don't have to waste as much time building workers, and get their terrain improvements done quick. Expansionists are more likely to get Settlers from huts, which can really speed things up.

        T-REX would probably be the Americans on Standard+ sized maps.

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        • #5
          Originally posted by Theseus
          Not as effective post-1.21f though, as you can't get cities for renegotiating peace.
          If you mean demanding cities for peace treaty I've done that in 1.21. If not ignore this.

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          • #6
            If you mean demanding cities for peace treaty I've done that in 1.21.


            It's a bit different than negotiating peace after fighting a war. Basically you enter negotiations with a civ you are at peace with, renegotiate the peace treaty, and get lots of goodies from the AI.

            Renegotiating peace treaties for cities can still be done, it's just much less effective. SirPleb over at CivFanatics figured out that you could get a little more for the peace treaties by actually canceling the treaty, then resigning (0 turn war). This method still works in 1.21f, though I don't think the AI will part with as much anymore.

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