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  • #16
    I thought it was the more cities who have, the more valuable a luxery resource is.

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    • #17
      Originally posted by Lawrence of Arabia
      I dont know who created this diplomacy screen, but it needs some reform. Who in the world would want to speak with someone who calls you nation "the barbarians" or "the puny nation" or "blah blah you suck" im sorry, but if other leaders would treat me like crap. . .
      How about when Shaka calls you "filth"?!


      The Diplomacy Screen? Here's my favorite:

      I have a nice tech for tech deal with another civ good to go. I decide to be nice and throw in for free a bunch of other resources at no extra cost. Strategic resources, luxuries. I offer them free.

      The answer from the idiot AI civ?? "They would never accept" that deal!! They supposedly don't like my rep for something (which I likely never did anyway!), so they spite THEMSELVES - and insult me - by refusing a load of nice freebies. It's idiotic.

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      • #18
        Oh, SPEAKING OF TRADES. . .

        Why is it when you are negotiating a peace with a civ - and you want some of their nice resources - you can NOT get them as trading is not permitted during war? This is not logical.

        Even when at war, if I want some resources to make peace they should be on the negotiating table, yes, EVEN DURING WAR. Many times a war continued as the civ I was fighting had nothing I wanted - except the resources.

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        • #19
          Originally posted by Coracle
          Why is it when you are negotiating a peace with a civ - and you want some of their nice resources - you can NOT get them as trading is not permitted during war? This is not logical.

          Even when at war, if I want some resources to make peace they should be on the negotiating table, yes, EVEN DURING WAR. Many times a war continued as the civ I was fighting had nothing I wanted - except the resources.
          I absolutely agree with this. As war so often involves the need to acquire resources, it seems a terrible shame that you can't demand luxuries or strategic resources as part of a peace negotiation. I have never heard a convincing argument (nor many arguments at all) as to why not to allow this -- my only guess is that it was an easy human exploit exposed during play-testing, but I can't readily grasp why.

          Catt

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          • #20
            The logic behind the trade is completely flawed, as it consider the trade "fair" if each civ give not an equal AMOUNT of things, but an equal PROPORTIONS of what they have.
            The basis of trade is to exchange two things of approximatively same value.
            The basis of trade in Civ3 is to exchange two things that represent as much for their respective owner.

            It ends that if you have 10 times more gold than your opponent, he will consider it "fair" that you offer him 100 gold for 10 of his, and "unfair" that you offer him 25 gold for 10 of his.
            If ANYONE do agree that such kind of logic is NOT flawed, I advise them to start selling anything. I'll be their very first buyer.
            Science without conscience is the doom of the soul.

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            • #21
              culture also matters, if you got a significantly higher culture rating then the other, you'll get better prices.
              <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
              Play Bumps! No, wait, play Slings!

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              • #22
                Originally posted by Catt


                I absolutely agree with this. As war so often involves the need to acquire resources, it seems a terrible shame that you can't demand luxuries or strategic resources as part of a peace negotiation. I have never heard a convincing argument (nor many arguments at all) as to why not to allow this -- my only guess is that it was an easy human exploit exposed during play-testing, but I can't readily grasp why.

                Catt
                That's weird, because in my games I can easily do this (and do very often), sometimes the only reson I go to war, is to get tons of resources, luxuries and gold when nagotiating fo peace!

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                • #23
                  Originally posted by fire_toad
                  That's weird, because in my games I can easily do this (and do very often), sometimes the only reson I go to war, is to get tons of resources, luxuries and gold when nagotiating fo peace!
                  Are you certain? I can never demand resources during a negotiation to end war -- I can demand gold-per-turn, cities, workers, techs, maps, etc., but never any "trade deals" -- the options are always greyed out. Other players have confirmed this repeatedly in various other random threads.

                  I can negotiate for luxuries immediately after making peace -- but the AI is usually not to interested in trading with me at that point (no matter how generous I was in the peace negotiations ). I can also negotiate for resources when re-negotiating peace (IIRC), just never when trying to end a war.

                  Catt

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