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Do you play with "tiny map?" Any tips?

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  • #16
    Have someone make a quick map for you by providing a list of what you would basically like the map to have.

    The map maker can intervene to make sure the map is fun and challenging but not fatally stupid or fractured.

    Remember also that your start position may be good, bad, or ugly if you ask for the start positions to be unequal in any way.

    It only takes a few minutes to gen an map and correct for variations.

    Then you can play the map and it will still be a surprise.

    Even when you already know the map, you can replay it several times and just take different start positions wiht different opponents. When you replay a map, eitherbump the difficulty up a level, or just use the editor to bump up some AI advantage while staying at the same level. For example you can play at regent the first time and then play at regent again the second time but bump the AI cost factor to 9 vs your standard 10. The third time you play the map, bump up another difficulty factor and so forth.

    For real grins, you can overload the map by specifying more opponent civs on the map than there are start positions defined, then the extra civs will just be squeezed in somewhere and that can really swing the pendulum wildly in different directions.

    Play tiny maps with barbs set to a hotter level because usually they get squeezed out fairly early.

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