Someone else may have had this idea prior to now but I've yet to see it anywhere. In order to give a balance in the game for Civs with large militaries, make all units in the game have a pop cost. Get rid of the rioting with drafting, this would only give you the negative affect of a weaker unit. Differentiate the unit's population cost according to size. My point by trying this is to see if you can limit the military size to that of the civilizations size. Of course you could give the units the ability to join a city, which I would do.
By doing this you could add a little more realism to the game. The people manning these units have to come from somewhere by the way.
I have yet to try this but I am courious to see how it works and how the AI deals with the change.
By doing this you could add a little more realism to the game. The people manning these units have to come from somewhere by the way.
I have yet to try this but I am courious to see how it works and how the AI deals with the change.
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