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  • new navy idea

    I have a new idea, though I'm sure I'm not the first to think of it. I think damaged naval units should lose movement points. When a ship is damaged, it moves slower. It's kind of dumb when a ship has one hit point left, meaning it's almost destroyed, and it moves as fast as a non-damaged ship. What do you guys think?
    "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

  • #2
    IIRC, that's how it worked in Empire . But ships are already so slow, I think I would be annoyed by it. I do think that ships shoud be repairable at sea. Gain 1 HP for each turn lying dormant.

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    • #3
      [Story Mode]

      ...Engine room...this is the bridge. We have taken too many hits. Give us full speed, so that we can get out of here.

      ...Bridge...Here is the engine room...the engine is kinda smashed up by that last torpedo, and half the crew down here is dead. But I think we can just manage full speed, Sir.

      [/Story Mode]

      Come to think of it, your idea is quite good, johncmcleod

      Asmodean
      Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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      • #4
        Consider that most naval units are more than one ship, and that lost hit points are reflecting damaged or SUNK ships. Crippled (1 HP remaining) units ought'a have their movement halved.

        When any type of transport takes damage, that proportion of hit points should be removed from its cargo. The damage is taken at random, so some units might be destroyed while others are damaged or untouched.

        Workers and Settlers would, of course, have to be given special consideration since they are an all-or-nothing thing.

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        • #5
          The problem with naval units is not their speed, but their lack os usefulness. I think a better change would be to give ships an "Area Of Control." Squares that fall under an enemy ships AOC would be considered occupied. This would prevent a city from drawing resources from an AOC'ed square and would potentially act as a blockade. I suggest the following:

          Galleys - no AOC
          Caravels - no AOC
          Galleons - no AOC
          Privateers - 1 square radius in coastal waters only
          Frigates - 1 square radius in coastal or sea waters only
          Iron Clads - 1 square radius in coastal or sea waters only
          Submarines (conventional) - 1 square radius in all waters
          Destroyers - 1 square radius in all waters
          Aegis Cruiser - 1 square radius in all waters
          Battleships - 2 square radius in all waters
          Carrier - 2 square radius in all waters
          Nuclear Submarine - no AOC (nuclear platform only)

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          • #6
            What if two ships ended their turns next to each other? Would the stronger one (a/d stats-wise) control the contested tiles?

            I like the basic idea, btw, just trying to clarify.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #7
              That's a good point. I hadn't thought of that. I think simpler rules work better than complex hierarchies, so perhaps AOC will only come into effect if the ship is "fortified." When that occurs the only way to break it, is if the controlling ship is destroyed or "defortifies" (bombards, moves, attacks).

              Example: The French Privateer fortifies off the coast of Rome. The coastal water run only one square from the coast so the privateer's AOC controls. Itself and the two adjacent squares. Rome is now blockaded from overseas trade and cannot "work" the three controlled squares. The next turn, an English Frigate fortifies directly behind the French privateer. The English AOC blocks the sea squares from being "worked," but the coastal squares are still controlled by the French. Now, if the French Privateer is destroyed (or defortifies for any reason), the the English Frigate will take over the Coastal squares. If it "re-fortifies", nothing will happen until the frigate's AOC is disrupted.

              Does that make sense, or is there maybe an easier way?

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              • #8
                It's a good idea, but I don't see how it could be implemented in Civ 3's code, I doubt Firaxis wouldn't be lazy and do it either.
                To us, it is the BEAST.

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                • #9
                  In defense of Firaxis, I doubt laziness is a factor. It is a cost/benefit analysis that dictates whether or not the addition makes sense. Every change involves quite a bit of design/coding/and QA.
                  With that said, I think it might be cheaper than you think. The AOC rules are similiar to that of culture boundaries, so it is possible that code could be leveraged. Also, this change would breathe a huge amount of life into the naval aspect of the game (an aspect that has almost universally ignored in other strat games). In today's marketplace, expansion packs get bad-mouthed for nat adding anything substantial to gameplay. This could prove a useful marketing tool.

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                  • #10
                    The one thing I think they should have are fleets. They have armies.

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                    • #11
                      The whole naval system needs more work on it. It was almost totally ignored in Civ 3.
                      I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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                      • #12
                        The biggest problem is that Firaxis didn't think outside the box for Civ 3. They didn't change anything related to the actual gameplay of moving units. They should have taken a step backwards and figured out a better way of integrating all the different types of units and the way they behave.

                        The biggest mistake was making the combat system so simple.... Attack and Defense... that's it... what a crock! They should have taken a look at a game like Empire Earth and looked at the different relationships between units.
                        To us, it is the BEAST.

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                        • #13
                          On the other hand...maybe they only wanted to keep it as simple as possible. This game was probably designed more for newbies...let's face it, the learning curve is not that steep. My guess is that they had thought about this, and just dismissed it together with a bunch of other great ideas.

                          Asmodean
                          Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                          • #14
                            CivII has reduced movement, to a minimum of 2. That could easily have been implemented - but as others have pointed out many times, the navy clearly did not get the attention it deserved in Civ3.
                            The first President of the first Apolyton Democracy Game (CivII, that is)

                            The gift of speech is given to many,
                            intelligence to few.

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                            • #15
                              I agree, they downsize the navy a lot in this game. It has been said "He who rules the seas rules the world." And Britian was not a big country but they formed a huge empire because of their navy. And naval units aren't put to much use besides bombarding. I also think there should be a huge difference in ironclads and frigates. ie One time an ironclad fleet attacked my frigate fleet and they were relatively the same size, and guess who one? The woodies. That's just dumb. Frigates should be no match for them.
                              "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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