Here is yet another idea to throw out there, coming from Trip's resource thread...
Because they are all-or-nothing, having 2 or more of the same resource is worthless (if it cannot be traded). Conquering a new source is worthless, and denying an enemy some-but-not-all of his source is worthless. This problem becomes worse as the game goes on and civs are eliminated, but the number of resources does not.
I think some sort of bonus for having multiples of the same resource is needed. This way each new source would have value, instead of just stacking up uselessly.
How about, for every additional tile of a strategic resource beyond the first, that is not traded, you get 10 gold per turn.
(Another idea is units that require that resource to be built cost 10 shields less, but this might be too powerful.)
One problem with this is that it would discourage trading the resource. To fix that, perhaps trading the resource would give you a bonus 5 or 10 gold per turn, in addition to what the other civ is paying. This would represent the increase in commerce and trading that the trade deal is creating.
I feel that the strategic resources are one of Civ3's best features, might as well make the most of it instead of the "yay, yet ANOTHER source of Iron" effect.
Because they are all-or-nothing, having 2 or more of the same resource is worthless (if it cannot be traded). Conquering a new source is worthless, and denying an enemy some-but-not-all of his source is worthless. This problem becomes worse as the game goes on and civs are eliminated, but the number of resources does not.
I think some sort of bonus for having multiples of the same resource is needed. This way each new source would have value, instead of just stacking up uselessly.
How about, for every additional tile of a strategic resource beyond the first, that is not traded, you get 10 gold per turn.
(Another idea is units that require that resource to be built cost 10 shields less, but this might be too powerful.)
One problem with this is that it would discourage trading the resource. To fix that, perhaps trading the resource would give you a bonus 5 or 10 gold per turn, in addition to what the other civ is paying. This would represent the increase in commerce and trading that the trade deal is creating.
I feel that the strategic resources are one of Civ3's best features, might as well make the most of it instead of the "yay, yet ANOTHER source of Iron" effect.
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