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New Artillery Unit Idea (Super Cannon)

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  • #16
    There are so many more important types of units not represented, a super gun would be far down on my list to include. Civ is very broad and general ... highly specific unique things seem kind of out of place to me.

    Thats just how I see it though.
    Good = Love, Love = Good
    Evil = Hate, Hate = Evil

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    • #17
      i have to agree with trip and the others on the usefulness of this gun. right now the AI hardly uses artillery in an efficent manner and to add this weapon to the arsenal of existing units would just make it that much easier to defeat the AI. i could see the weapon as a neat "terror" weapon if it could fire various payloads. as a stand alone weapon though, it would be useless.

      there are other units not represented in this game that i would rather see come to life like a mobile AA unit or satellites that can "see" the board.

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      • #18
        Originally posted by Sava
        The gun the Germans had in WWII had a HUGE impact. It killed thousands over a period of months. It was one of the first terrorist type attacks aimed at civilians. There was a whole special on the History Channel about it.
        But for the amount of time and resources it required, it wasn't really worth it. And terrorist attacks tend to strengthen the resolve of the enemy, not weaken it. Just look at the US today, after Sept. 11.

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        • #19
          Originally posted by Martock
          satellites that can "see" the board.
          I clamour every chance I get that there needs to be a satellite network small wonder that allows for global recon ability. The lack of such is inexcuseable. We can send spaceships to AC but can't see what's on the other side of the world.

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          • #20
            I really don't give a crap about the AI, I just want to bomb the comp with a super gun.
            To us, it is the BEAST.

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            • #21
              Yes, I agree it may be not useful, but still wouldn't it be fun?
              "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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              • #22
                You... could always make one yourself...

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                • #23
                  I will. How?!?!
                  "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                  • #24
                    This is a reply I made in the editor additions thread. I posted it here because I think It applies to the topic(cannons) and all the ideas I had in a way were interrelated. Sorry if you saw these before:
                    --------------

                    I've just been thinking of ways you can expand the editor to do wonderful things in scenarios, even if they are unrealistic for the main game. I'm not asking these be included in the main game, just some ideas to make the editor far more expanisive:

                    "Atomic Cannon"- What about a trigger that makes a bombard unit launch nuclear shells, with the same damage as a ICBM or Tac Nuke? While something you would never use in the main game, it make for a intresting player-made scenario set in the future.

                    Expand the max. range for bombard and air units. Also, would it be possible to give a minimum range for bombard? That would be really helpful. 8 spaces for max range is just far too small.

                    Manhattan Project/Wonder as a unit prequisite: I was thinking about the MP wonder and came up with an intresting idea. Instead of hardcoding only one option(every civ builds nukes) what if you could make a wonder and use a trigger to toggle what buildings/units you can make with it. This way, things like the Apollo Program and Manhattan Project can be changed to build other superunits/structures or the player can have the option to add a whole different wonder. Let this be a great and small wonder option please.

                    I'm sure other people can think of other interesting toggles. Lets try to make the editor as open-ended as possible, so we can come up with all sorts of insane ideas!
                    You have offically reached the bottom of my post.

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                    • #25
                      I like this idea. But personally I've always like to idea of building units with 0 movment and are purley for defence of a city.
                      I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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                      • #26
                        i made an anti aircraft missile in my mod (see sig), which essentially will be used solely for air defence and replace the ineffectual SAM site.

                        it works by being situated in a city (since it is immobile, with the air defence and rebase missions only), and will target anything that attacks within the 2 square city radius.

                        it has a good chance of destroying the attacking aircraft, however, it will always be destroyed much like the cruise missile is now. Voila.

                        the Ai was always hopeless at defending against human air-raids, so this kind of gives the AI a helping hand.

                        Unlike what Sava said earlier, i don't believe anything should be modded or added into the game that the AI will not use at least as effectively as the human.

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                        • #27
                          I agree with what you guys are saying about the AI not using it. But if Firaxis were to add it, I assume they would take care of that.
                          To us, it is the BEAST.

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                          • #28
                            the idea is interesting but now i'm thinking there might be another problem. IF the AI could use it with some sense, might it OVER USE it? as it stands now, the AI does little in the way of cleaning up pollution in it's own lands and in the game i'm currently playing, using nukes is just another way to hinder my inevitable march across the world. no ICBM's yet but tact nukes tend to fly the moment the are given life...er, launch codes. i'd be afraid to hand the AI something that will simply rain death, destruction, and pollution across my lands willy-nilly.

                            if it could be used in a manner that it could affect ONE tile instead of nine, i might be convinced that it's a good idea. personally, i think tact nukes and ICBM's do the job just fine.
                            Last edited by Martock; June 12, 2002, 12:22.

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                            • #29
                              Originally posted by Sava
                              I agree with what you guys are saying about the AI not using it. But if Firaxis were to add it, I assume they would take care of that.
                              If that were the case, then the AI would do a much better job of using quite a number of units better than it does now. I'm sure Soren would love to have an AI that could easily match wits with a human player, but computer technology is still to limited to allow that to happen just yet.

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                              • #30
                                Originally posted by Martock
                                the idea is interesting but now i'm thinking there might be another problem. IF the AI could use it with some sense, might it OVER USE it?
                                There's always that possibility. I created some colorless land units for my game and there have been times that I regreted making them. At least they keep me on my toes.

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