As we all know, the AI has improved dramatically since Civ II and SMAC. But their are still holes in the AI that can be exploited by a human, strategies that would ever work against another human. This thread is to be used for discussions on how to improve the AI, not whining about it or any others things you may not like about Civ III. Please try to stay on topic. I hope this thread will become an useful tool for helping Soren to improve the AI.
1) Artillery. The AI's inability to effective use artillery is partically glaring in the time between infantry and tanks, when it is truely nessicary in taking cities.
2) Strength comparison. The AI needs to know when to declare war and when not to.
3) War to the Death. The AI need to know when it is fighting for it's life. A human player will often not stop until the AIs on his home continent are destroyed. The need to learn when it has to forget offense, building wonders and city improvement, and just build all the defensive units it can, drafting all that it can, just to survive.
1) Artillery. The AI's inability to effective use artillery is partically glaring in the time between infantry and tanks, when it is truely nessicary in taking cities.
2) Strength comparison. The AI needs to know when to declare war and when not to.
3) War to the Death. The AI need to know when it is fighting for it's life. A human player will often not stop until the AIs on his home continent are destroyed. The need to learn when it has to forget offense, building wonders and city improvement, and just build all the defensive units it can, drafting all that it can, just to survive.
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