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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Apolex
In fact one of my workers moving through such a city produced a great leader after my Elite mech inf killed it!
I produced two great leaders in one game this way. Glad to see it happened to someone else; I was met with disbelief and "hoax" accusations (in another thread) when I reported it before.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Lol @ Jimmytrick! Yeah I had the same thing happen with my workers in the same game (about the same time the ghost bug started happening). Even though there was pollution and stuff to do everywhere, I had a bunch of Shift-A'd workers just standing around in a desert square waiting for the aliens to beam them up or something. I wonder if the bugs are connected?
Stuie it's funny you should joke about Area 51 b/c I renamed the city next to that desert square "Roswell" after these workers just kept standing around there staring at the sky.
"And the AIs inability to even remotely stage a strategic attack or challenge left me wishing for human competition."
Yup, that's the quote of the month and it will eventually apply to all of us. The game is a very good one that can hold for a long time the attention even of very old fogies who remember car 54 fondly. (Wait until your own grandchildren tell you what they think of Friends.)
I have plenty of time to play despite the fact that I can't even remember the title of my PhD thesis anymore. Eventually, however, you begin to win every time you don't get a bad start, even on high difficulty levels. On Saturday, friend Lincoln blew a tech lead by researching recycling. Then he got pissed and demanded nuclear power. Not getting it, he attacked with a huge stack of mech infantry and some modern armor-- but too late. What was he thinking? AI end game strategy needs work to make it worthwhile to spend the time to play the game to the end.
ok, I give up. No one at Firaxis has been able to reproduce this bug, and I cannot seem to find anywhere in the code where you would attack your own units, but I have just seen this comment too many times to believe that it wasn't true. So... does anyone have a saved game (with instructions) to replicate this bug? I would greatly appreciate it...
i may have a little more info. i had this happen with a city but the city was created in an odd way. it was created from a goody hut. the hut was popped when my cultural borders expanded (not hit by a unit) and the city just popped into existence. the city screen didn't even pop up. and the city had a defender, too. i didn't think much of it at first. but i brought some workers over to the new city (it was alone on a small island) and started to work. when they finished i moved them in a stack to the city where a transport was waiting and boom... they were all knocked dead by the defender. i looked inside the city and i think the defender was labeled barbarian. but i was able to sell it off and build a new one and continue.
sorry i have no save game for this. but as a developer myself, i know the more info you have, the easier to locate them nasty critters hiding in the tall grass code. love the game (my daughter misses the spanish!) and thanks for paying attention to the players.
i may have a little more info. i had this happen with a city but the city was created in an odd way. it was created from a goody hut. the hut was popped when my cultural borders expanded (not hit by a unit) and the city just popped into existence. the city screen didn't even pop up. and the city had a defender, too. i didn't think much of it at first. but i brought some workers over to the new city (it was alone on a small island) and started to work. when they finished i moved them in a stack to the city where a transport was waiting and boom... they were all knocked dead by the defender. i looked inside the city and i think the defender was labeled barbarian. but i was able to sell it off and build a new one and continue.
sorry i have no save game for this. but as a developer myself, i know the more info you have, the easier to locate them nasty critters hiding in the tall grass code. love the game (my daughter misses the spanish!) and thanks for paying attention to the players.
eewolf
thank you!
- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
ok, I give up. No one at Firaxis has been able to reproduce this bug, and I cannot seem to find anywhere in the code where you would attack your own units, but I have just seen this comment too many times to believe that it wasn't true. So... does anyone have a saved game (with instructions) to replicate this bug? I would greatly appreciate it...
hi ,
Soren , there where a couple mailed to infogrames , however , this is like talking to a stone wall , ....
there are several people who have problems with this or that , and they could be intresting , maybe , like you show here you want to see all these SAV(e's) , but then again , if people started to do so , in large numbers , would this not be a problem for you , and / or firaxis , ...
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